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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-11-2003, 07:13 PM   #31 (permalink)
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I use them in assault to turn defesnses of then move my forces closer to take them out, that ot to remove defenses for an airstrike.
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Old 10-11-2003, 08:22 PM   #32 (permalink)
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Yeah but most of the times theres so much defense and mobile units that what ever you do those micro tanks or ECM's will get annihilated immidiantly.

I really dont see any good use for them unless your fighting a compleet bunker friend who only has base defense and NO mobile units.

But always keep on in sight for when that pesky black lotus comes along and trys to steal your superweapon right before launch time.

i whas so lucky i did. recaptured it and won the game
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Old 10-12-2003, 12:15 AM   #33 (permalink)
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Hey but i found a great useage for the ECM tank against a pesky airforce granger.

remember that the ECM deflects missiles

ECM tank and 2 gats combined and a shit load of missiles will miss its target its incredible.

The ECM deflects the missiles its great.

Put them near your gattling cannons and they will not get mushed by those pesky stealth fighters.
then put a outpost nearby with ECM and its instant mush KING raptor hehe.
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Old 10-12-2003, 07:49 AM   #34 (permalink)
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ECM's can be so annoying fighting against... But they're ace against Granger .
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Old 10-12-2003, 02:09 PM   #35 (permalink)
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umm my apologizes for da ecm users

must be that i forgot bout deflecting missle stuffs ehhe, i'll try to use it more often thanks all
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