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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-10-2003, 08:47 PM   #1 (permalink)
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Default repair drone issues

is there something wrong with the repair drone model (avrepairdr.w3d) or am i just doing something wrong? when i try to use the model for a unit the wheels....erm....twirl vertically....instead of turning the way they should.....i noticed commenting out this bit of code stops it, but then the wheels dont turn at all....
Code:
 LeftFrontTireBone     = TIRE01
    RightFrontTireBone    = TIRE02
    LeftRearTireBone      = TIRE03
    RightRearTireBone     = TIRE04

do i need to go in and fix something with the bones....or is there a workaround that can be done in the inis? anyone know what deezire did to get it working correctly in progen?
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Old 10-11-2003, 12:45 AM   #2 (permalink)
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Sounds like the pivot bone for the tires is facing the wrong direction. You'll need to import the model, re-apply the skin, fix the pivot point on the tire or theirs bones and then export it.
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Old 10-11-2003, 03:13 AM   #3 (permalink)
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*grumble grumble* stupid ea.....i was hoping i wouldnt have to get into actual graphics stuff.....
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Old 10-11-2003, 04:07 PM   #4 (permalink)
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hrm....my original generals decided to stop working....can anyone tell me if the repair drone in progen has wheels that rotate, or remain completely unanimated?
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Old 07-15-2008, 01:55 PM   #5 (permalink)
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You can download a fixed version of the model here, with example code. The wheels pivot properly now. All it needed was to import into RenX, select each wheel, click the second tab, click AffectPivotOnly, click Align to World, then reexport to W3D.

Unused W3D models that can be used in mods - CnCMaps Map Editing Forums
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