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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-23-2003, 05:20 PM   #11 (permalink)
Sy
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Thankx, I've imported and modified an animation, what sort of export to I use.

eg. in the code the reference is UIRGrd_SKL.UIRGrd_IDB

so do I export the animation as pure animation with an external skeleton?
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Old 10-26-2003, 06:32 PM   #12 (permalink)
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bump
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Old 10-27-2003, 05:47 AM   #13 (permalink)
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Try it..
I've not yet exported animation back in the game
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Old 11-17-2003, 06:00 PM   #14 (permalink)
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I've imported the animations, edited and added new animations...but so far no luck re-exporting them back....

What options do you use to export an infantry animation. It isn't the same as a normal animation, I know as I've tried it.
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Old 11-17-2003, 06:42 PM   #15 (permalink)
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please do the tutorial you find on your HD, when you have RENX installed :
C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content\exp_f_max.htm
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