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Command and Conquer Editing
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Generals & Zero Hour Editing
» Animating question
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-23-2003, 05:20 PM
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Sy
Senior Member
Join Date: Apr 2003
Location: UK
Posts: 186
Thankx, I've imported and modified an animation, what sort of export to I use.
eg. in the code the reference is UIRGrd_SKL.UIRGrd_IDB
so do I export the animation as pure animation with an external skeleton?
10-26-2003, 06:32 PM
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Sy
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Join Date: Apr 2003
Location: UK
Posts: 186
bump
10-27-2003, 05:47 AM
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Flyby
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Join Date: Sep 2001
Posts: 734
Try it..
I've not yet exported animation back in the game
11-17-2003, 06:00 PM
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Sy
Senior Member
Join Date: Apr 2003
Location: UK
Posts: 186
I've imported the animations, edited and added new animations...but so far no luck re-exporting them back....
What options do you use to export an infantry animation. It isn't the same as a normal animation, I know as I've tried it.
11-17-2003, 06:42 PM
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Flyby
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Join Date: Sep 2001
Posts: 734
please do the tutorial you find on your HD, when you have RENX installed :
C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content\exp_f_max.htm
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