logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827

Administrators:
DeeZire, Redemption

There are currently 26 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-12-2003, 10:21 AM   #1 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default My mod and worldbuilder

How do i get worldbuilder to load my mod so that i can see if its alright?

He seems to load it from the inizh.big but i want it to load it from the data/ini folder.

How can i do this?
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2003, 11:19 AM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

ohhh and is it just me or are the CSF string file editors acting weird with zero hour because some strings i can get to work and some i cant.
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-13-2003, 02:41 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Default

u can also give the names of the tanks orginal names of the game


if u have this

Predator change it in BattleMaster or Crusader or whatever
Chrizz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-13-2003, 11:00 AM   #4 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

http://www.deezire.net/modules.php?n...ticle&artid=32
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-13-2003, 12:09 PM   #5 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

Smurfbizkit.

Thats not what i meant did you even read my text carefully?

My worldbuilder starts perfectly, but i dont know if it is using the mod at the same time,

Will worldbuilder use my data/ini files?
will worldbuilder use my art files?

If zo then i have a bug free game at the moment.
But if not so? how do i make worldbuilder use my mod so i can check if its bugfree.
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-13-2003, 01:23 PM   #6 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

Never mind people i found out that worldbuilder does check my new added stuff i just didnt make any mistakes on the road and it whas so bug free i thought it wasnt even testing it.

But now i did have a bug and worldbuilder noticed it so it is working lol, seems my coding whas a little to perfect in the beginning

So it is working.
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2003, 07:06 PM   #7 (permalink)
Member
 
Join Date: Sep 2003
Posts: 52
Default

you can always just check to see if your new units are in there...
of course there are some things that the worldbuilder doesnt pick up on...stuff having to do with command buttons for example...
Kaldak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2003, 07:57 PM   #8 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

It does pick that up trust me i had a bug in my commandbutton once.
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Worldbuilder is out. Kuja Tiberium Wars Editing 0 04-20-2007 02:40 AM
WorldBuilder... IraqiPeopleRocks Generals & Zero Hour Editing 1 10-04-2005 02:37 AM
Worldbuilder Problem Alphathon Generals & Zero Hour Editing 5 03-12-2005 03:43 AM
can i fix my worldbuilder? FrStyleKing Generals & Zero Hour Editing 3 10-13-2003 11:04 AM
Worldbuilder Carbon Generals & Zero Hour Editing 0 07-14-2003 10:42 AM


All times are GMT -4. The time now is 09:43 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.