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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » how to make all 3 weapons fire at the same time ?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-12-2003, 09:32 AM   #1 (permalink)
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Default how to make all 3 weapons fire at the same time ?

I have the Vulture mech (for the Battlemech mod) and the mech itself has a DualLRM20 and 2 laserPulseLasers (and 2 medpulse but those are added later)
The problem is that the firing of the missle is interrupted to fire the lasers.
this looks pretty stupid:
5 or 6 missle go -> 2 lasers -> 4 missles -> 2lasers -> etc.
I want it to unload full ordnance at once since its 40 missles in 1 salvo and it also has to have a realistic reload time, with this interrupted sequence the reload time is screwed since the missles dont fire in 1 volley

anybody know how to make everything (1st 2nd and 3rd) able to fire at the same time ?
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Old 10-12-2003, 12:08 PM   #2 (permalink)
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I don't know about the same time, but to prevent what has happended to you, just set the LRM's delay per shot thing in the weapon ini's to 1 and all missiles will fire without interuption, I have done it before and it worked.
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Old 10-12-2003, 12:18 PM   #3 (permalink)
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yeah I know, but thats not how the LRMs fire.
besides 40 missles in the time that is normally between each missle is a bit to much dont you think ?
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Old 10-12-2003, 12:18 PM   #4 (permalink)
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Do it overlord style make the missile pod and OCL that acts on its own, but don't make it a turret that can turn around just make it locked gun and when it sees and enemy it will fire the missiles and the mech will fire the lasers.
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Old 10-12-2003, 12:23 PM   #5 (permalink)
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Yeah and this way you could make it so taht the lrm will shoot mostly pesky aircraft
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Old 10-12-2003, 02:07 PM   #6 (permalink)
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thats not an option since it already has an OCL for the 2 mediumPulseLasers and god knows how freaking much I experimented with 2 OCL's but that just doesnt work. On the creation of the second the first one that was on the unit is given a random bitchslap and faces some random direction.
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Old 10-12-2003, 06:49 PM   #7 (permalink)
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The scud storm fires all its missiles, I was going to look at it for a similar thing on my mech ( I want it to fire its 2xtriple tomahawk missiles in a single volley) but havent got around to it yet...

1 ms delay wont guarantee that all missiles are fired.If the target is destroyed, or the mech turns outside the weapons "AcceptableAimDelta" then the salvo will be interupted.Granted, your chances of getting all your missiles out is increased just because of the shorter window of time, but it is definately not foolproof....
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Old 10-13-2003, 12:39 PM   #8 (permalink)
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Quote:
Originally Posted by key0p
The scud storm fires all its missiles, I was going to look at it for a similar thing on my mech ( I want it to fire its 2xtriple tomahawk missiles in a single volley) but havent got around to it yet...

1 ms delay wont guarantee that all missiles are fired.If the target is destroyed, or the mech turns outside the weapons "AcceptableAimDelta" then the salvo will be interupted.Granted, your chances of getting all your missiles out is increased just because of the shorter window of time, but it is definately not foolproof....
ehm .... doesnt the SCUDstorm use 1 weapon ? : the missles ?
I think it does so that suggestions is irrelevant
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Old 10-14-2003, 05:26 PM   #9 (permalink)
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err, I didnt say it was a solution to your entire problem, just part of it maybe.DUH
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Old 10-14-2003, 05:39 PM   #10 (permalink)
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and I just told you it wasnt DUH
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