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Generals & Zero Hour Editing
» "Go for the legs!" - Using harpoon guns on walkers
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-15-2003, 03:35 PM
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Boomerang_Python
Senior Member
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
maybe make the walker immobile when the "hook" skill is used so it doesnt move? i dont know...
10-16-2003, 03:09 PM
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Kaldak
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Join Date: Sep 2003
Posts: 52
might be easier if the walker is actually killed as soon as the attack is initiated....and then the falling over is just a slow death animation...
10-17-2003, 06:16 PM
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Vengence
Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
Maybe, but that could be a balance issue, maybe make it so that those speeders can only use it ONCE, and they are expencive, maybe 2000. Aslo make it so that the AT-AT can shoot them.
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