logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827

Administrators:
DeeZire, Redemption

There are currently 24 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » "Go for the legs!" - Using harpoon guns on walkers

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-15-2003, 03:35 PM   #11 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default

maybe make the walker immobile when the "hook" skill is used so it doesnt move? i dont know...
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-16-2003, 03:09 PM   #12 (permalink)
Member
 
Join Date: Sep 2003
Posts: 52
Default

might be easier if the walker is actually killed as soon as the attack is initiated....and then the falling over is just a slow death animation...
Kaldak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-17-2003, 06:16 PM   #13 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: USA
Posts: 302
Send a message via MSN to Vengence
Default

Maybe, but that could be a balance issue, maybe make it so that those speeders can only use it ONCE, and they are expencive, maybe 2000. Aslo make it so that the AT-AT can shoot them.
Vengence is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Orginal C&C Generals "Alpha" Build98 Released Chrizz Generals & Zero Hour Editing 3 04-10-2005 10:27 AM
"gameblender3d freeware" .blend file convert ?&quo emmanuel Generals & Zero Hour Editing 6 04-07-2005 07:25 AM
Mu;tiple "types" of Rebel Ambush units Hostile Generals & Zero Hour Editing 2 09-03-2004 01:57 PM
"Buibable" Carpbet Bombing Airplane Tutorial The_Hunter Generals & Zero Hour Editing 15 06-12-2004 07:25 PM
"The Project" promo pic: Yuri's Mole machine. Blade Red Alert 2 & Yuri's Revenge Editing 15 01-20-2003 07:20 AM


All times are GMT -4. The time now is 09:50 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.