"Go for the legs!" - Using harpoon guns on walkers
For the SW: Imperial Assault mod, we would like to have Airspeeders be able to use harpoon guns to take down AT:AT walkers. Has anyone got any cunning ideas for how to code this? I thought having a special death sequence but that would just be strange as the walker's health would go down when hit by the harpoon gun :/ Also does anyone know how to use the RopeDraw module for the cable?
I guess you could go with the Harpoon gun being a special attack, initiating an animation of the Speeder circling the Walker. During this time you could try and have the Speeder targetable, so the sequence could be broken. At the end of the animation the speeder would detach and the Walker would fall over. Initiating its death animation.
Yeah my personal guess would also be something like that.
You would have to make it that it uses the weapon at the end of the animation and make it only be able to use this weapon against this unit so you would also probaly have to fidle with the attack types.
yes,
just make a weapon that has an 100% damage to the mech, and it triggers a special "Death animation" when this weapon is used on em? and only on this special type of unit? how about that
oldfaq
Hey yeah oldfag but you would have to make the animation, and only if the animation is completed it should do the damage, just like in attackdelay as with the old bayonet.
This way it should do the special death sequence and with animation if i am correctly.
Hmmm......Wouldn't having an animation cause problems such as if the walker moved? Also, would the controllable speeder actually appear in the right place again when its attack was finished?