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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » "Go for the legs!" - Using harpoon guns on walkers

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-12-2003, 12:24 PM   #1 (permalink)
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Default "Go for the legs!" - Using harpoon guns on walkers

For the SW: Imperial Assault mod, we would like to have Airspeeders be able to use harpoon guns to take down AT:AT walkers. Has anyone got any cunning ideas for how to code this? I thought having a special death sequence but that would just be strange as the walker's health would go down when hit by the harpoon gun :/ Also does anyone know how to use the RopeDraw module for the cable?
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Old 10-14-2003, 04:28 PM   #2 (permalink)
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Anybody? It doesn't matter how stupid it is. Well maybe it does but you know what I mean.....
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Old 10-14-2003, 05:21 PM   #3 (permalink)
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I guess you could go with the Harpoon gun being a special attack, initiating an animation of the Speeder circling the Walker. During this time you could try and have the Speeder targetable, so the sequence could be broken. At the end of the animation the speeder would detach and the Walker would fall over. Initiating its death animation.
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Old 10-14-2003, 05:55 PM   #4 (permalink)
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Yeah my personal guess would also be something like that.

You would have to make it that it uses the weapon at the end of the animation and make it only be able to use this weapon against this unit so you would also probaly have to fidle with the attack types.
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Old 10-14-2003, 06:29 PM   #5 (permalink)
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Try to put it in! I really like this TC!!!
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Old 10-14-2003, 07:33 PM   #6 (permalink)
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yes,
just make a weapon that has an 100% damage to the mech, and it triggers a special "Death animation" when this weapon is used on em? and only on this special type of unit? how about that
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Old 10-14-2003, 07:39 PM   #7 (permalink)
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Hey yeah oldfag but you would have to make the animation, and only if the animation is completed it should do the damage, just like in attackdelay as with the old bayonet.

This way it should do the special death sequence and with animation if i am correctly.
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Old 10-14-2003, 09:36 PM   #8 (permalink)
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animation would be simple
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Old 10-14-2003, 09:45 PM   #9 (permalink)
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LOL i found another ZH bug and its fundementally flawed to.

The king raptor DOES NOT RECEIVE countermeasures armor after the upgrade but DOES get the flares.
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Old 10-15-2003, 12:04 PM   #10 (permalink)
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Hmmm......Wouldn't having an animation cause problems such as if the walker moved? Also, would the controllable speeder actually appear in the right place again when its attack was finished?
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