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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-14-2003, 03:31 PM   #1 (permalink)
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Default Zero hour trees

Question to all the ini editing masters out here!

Did anyone else notice that (in my case at least) trees can't be set on fire?
For example:
Fire at them with a dragontank and the flames just go right trough them. :/

Also when a nuke explodes, trees don't fall down anymore from the blast... :tard:

How could I fix this; IF this problem is COMMON!
Where could I start to search?

Thnx in advance!!
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Old 10-14-2003, 03:34 PM   #2 (permalink)
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I think that's more down to the game physics engine which means that's an issue which needs to be addressed to EA, they're the only ones that can fix that, though it is possible that it's only on lower graphics settings that that doesn't happen.
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Old 10-14-2003, 03:48 PM   #3 (permalink)
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lol

So you are not having this bug? :cry:

BTW
I have everything set on high...+ in the original game everything works fine (tested in skirmish)
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Old 10-14-2003, 03:51 PM   #4 (permalink)
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Quote:
Originally Posted by Commander_David
lol

So you are not having this bug? :cry:
Well maybe I do maybe I don't, but when I'm playing zero hour I have better things to do then look at the trees. :lol: :lol: :lol:
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Old 10-14-2003, 04:24 PM   #5 (permalink)
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You're probably right

I don't even know how I noticed this...Maybe in a moment of boredom...or a very sharp moment...lol who knows? :lol:

Anyways, it's there now, and I can't ignore it anymore.. :/

LOL
Zero hour got's so many things that it's just gets looked over :squint:

Meaning:
This games kicks ass!!
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