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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-22-2004, 05:34 AM   #31 (permalink)
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wander range 0 should probly do it.
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Old 07-22-2004, 01:31 PM   #32 (permalink)
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Quote:
Originally Posted by kurairyu
wander range 0 should probly do it.
Precisely
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Old 07-22-2004, 05:25 PM   #33 (permalink)
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Originally Posted by Hostile
So how would it take damage and get detroyed through normal combat?
Give it to the "unshielded object", not the shield itself. That way the shield can be destroyed, but the unshield can only die through destroydie.
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Old 07-22-2004, 07:35 PM   #34 (permalink)
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Originally Posted by Kelso
Quote:
Originally Posted by kurairyu
wander range 0 should probly do it.
Precisely
Im not as silly as you might think =P I havent coded gen in a long time but Im pretty certain Ive tried that, and it doesnt work.That just means he wont stray from the master, not that it follows its position exactly.
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Old 07-22-2004, 10:22 PM   #35 (permalink)
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Quote:
Originally Posted by key0p
Quote:
Originally Posted by Kelso
Quote:
Originally Posted by kurairyu
wander range 0 should probly do it.
Precisely
Im not as silly as you might think =P I havent coded gen in a long time but Im pretty certain Ive tried that, and it doesnt work.That just means he wont stray from the master, not that it follows its position exactly.
Wanderrange means that they stay at the same constant distance from the master. Just make sure it is created at 0,0,0 from the master and it will follow perfectly.
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Old 07-23-2004, 12:51 AM   #36 (permalink)
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has anyone tried the overlordcontian, makeing the drone/shield whatever the contained object, and makeing it larger than the vehicle/container so they take all the damager first? i persontlay think it's got to be easyer than sticking drones to it, or useing battelbus stuff.
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Old 06-15-2005, 08:29 AM   #37 (permalink)
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Originally Posted by kurairyu";p=&quot View Post
wander range 0 should probly do it.
Sorry for bring up a year old topic, but I need this answered. WanderRange or even the entire SlavedUpdate module does not work with SpawnBehavior. It does, however, work with OCLCreationUpgrade (though, you need to purchase an upgrade for it to work).

Any other way to get the drone "shield" to follow the base unit?
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Old 06-15-2005, 10:53 AM   #38 (permalink)
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Try what Chronomaw did, he used an OCL when the unit with the shield died, it left no body, it just created an OCL containing a unit that didn't have the shield effects.
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