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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-15-2003, 09:01 AM   #1 (permalink)
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Default Upgradeble strategycenter

he peeps i have been trying to get an upgradeble spysattelite, but i just cant get it to work its supposed to be a 2 way upgrade.

first upgrade reduces reloadtime to only half.

Second upgrade gives full satellite acces.

Now how can i get this to work i cant get it to work even after 3 hours of trial and error :dead:
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Old 10-15-2003, 02:19 PM   #2 (permalink)
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Location: Eindhoven, Netherlands
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So if I get this right, if you buy one the other is disabled? Sort of like the USA drones?
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Old 10-15-2003, 02:56 PM   #3 (permalink)
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Yeah but each upgrade is ofcourse better and the last upgrade is supposed to give full satellite acces.
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Old 10-15-2003, 03:08 PM   #4 (permalink)
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clever i think i might get it working let me have some time
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Old 10-15-2003, 03:39 PM   #5 (permalink)
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Good luck i tried it for 3 hours after each other but cant get it to work properly with the upgrades etc.

So if you get it to work plz post it oh and thx for the shortcut never knew it whas actually that easy.
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Old 10-15-2003, 04:01 PM   #6 (permalink)
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OCLini

; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_SpySatellite
CreateObject
ObjectNames = SpySatellitePing
Count = 1
End
End

; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_SpySatellite1
CreateObject
ObjectNames = SpySatellitePing2
Count = 1
End
End

; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_SpySatellite2
CreateObject
ObjectNames = SpySatellitePing2
Count = 1
End
End

; -----------------------------------------------------------------------------
SYSTEM ini

;------------------------------------------------------------------------------
Object SpySatellitePing

; ***DESIGN parameters ***
VisionRange = 250.0
EditorSorting = SYSTEM
KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE INERT

; *** ENGINEERING Parameters ***
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
InitialHealth = 1
End

Behavior = DynamicShroudClearingRangeUpdate ModuleTag_02
FinalVision = 0.0
ShrinkDelay = 10000
ShrinkTime = 5000
GrowDelay = 0
GrowTime = 1000
GrowInterval = 10 ; Faster than most
ChangeInterval = 80 ; Faster than most
GridDecalTemplate
Texture = EXGrid
Style = SHADOW_ADDITIVE_DECAL
OpacityMin = 50%
OpacityMax = 100%
OpacityThrobTime = 500
Color = R:32 G:64 B:128 A:0 //dim blue, additive
End
End

Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me.
MinLifetime = 13000 ; InitialDelay + TransitionTime for Vision Update
MaxLifetime = 13000
End

Behavior = StealthDetectorUpdate ModuleTag_04
DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec)
End
End

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
Object SpySatellitePing1

; ***DESIGN parameters ***
VisionRange = 300.0
EditorSorting = SYSTEM
KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE INERT

; *** ENGINEERING Parameters ***
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
InitialHealth = 1
End

Behavior = DynamicShroudClearingRangeUpdate ModuleTag_02
FinalVision = 0.0
ShrinkDelay = 10000
ShrinkTime = 5000
GrowDelay = 0
GrowTime = 1000
GrowInterval = 10 ; Faster than most
ChangeInterval = 80 ; Faster than most
GridDecalTemplate
Texture = EXGrid
Style = SHADOW_ADDITIVE_DECAL
OpacityMin = 50%
OpacityMax = 100%
OpacityThrobTime = 500
Color = R:32 G:64 B:128 A:0 //dim blue, additive
End
End

Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me.
MinLifetime = 13000 ; InitialDelay + TransitionTime for Vision Update
MaxLifetime = 13000
End

Behavior = StealthDetectorUpdate ModuleTag_04
DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec)
End
End

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
Object SpySatellitePing2

; ***DESIGN parameters ***
VisionRange = 350.0
EditorSorting = SYSTEM
KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE INERT

; *** ENGINEERING Parameters ***
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
InitialHealth = 1
End

Behavior = DynamicShroudClearingRangeUpdate ModuleTag_02
FinalVision = 0.0
ShrinkDelay = 10000
ShrinkTime = 5000
GrowDelay = 0
GrowTime = 1000
GrowInterval = 10 ; Faster than most
ChangeInterval = 80 ; Faster than most
GridDecalTemplate
Texture = EXGrid
Style = SHADOW_ADDITIVE_DECAL
OpacityMin = 50%
OpacityMax = 100%
OpacityThrobTime = 500
Color = R:32 G:64 B:128 A:0 //dim blue, additive
End
End

Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me.
MinLifetime = 13000 ; InitialDelay + TransitionTime for Vision Update
MaxLifetime = 13000
End

Behavior = StealthDetectorUpdate ModuleTag_04
DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec)
End
End

;------------------------------------------------------------------------------
;-----------------------------------------------------------------------------
SpecialPower SpecialPowerSpySatellite
Enum = SPECIAL_SPY_SATELLITE
ReloadTime = 60000 ; in milliseconds
PublicTimer = No
RadiusCursorRadius = 250 ; align with system.ini's SpySatellitePing's ShroudClearingRange
InitiateAtLocationSound = SpySatellite
SharedSyncedTimer = Yes
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
SpecialPower SpecialPowerSpySatellite1
Enum = SPECIAL_SPY_SATELLITE
ReloadTime = 30000 ; in milliseconds
PublicTimer = No
RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange
InitiateAtLocationSound = SpySatellite
SharedSyncedTimer = Yes
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
SpecialPower SpecialPowerSpySatellite2
Enum = SPECIAL_SPY_SATELLITE
ReloadTime = 0 ; in milliseconds
PublicTimer = No
RadiusCursorRadius = 350 ; align with system.ini's SpySatellitePing's ShroudClearingRange
InitiateAtLocationSound = SpySatellite
SharedSyncedTimer = Yes
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End

;-----------------------------------------------------------------------------

CommandButton Command_SpySatelliteScan
Command = SPECIAL_POWER
SpecialPower = SpecialPowerSpySatellite
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SpySatellite
ButtonImage = SSSpySat
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpySatelliteScanFromShortcut
Command = SPECIAL_POWER_FROM_SHORTCUT
SpecialPower = SpecialPowerSpySatellite
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:NoHotKeySpySatellite
ButtonImage = SSSpySat
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpySatelliteScan1
Command = SPECIAL_POWER
SpecialPower = SpecialPowerSpySatellite1
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SpySatellite
ButtonImage = SSSpySat
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpySatelliteScanFromShortcut1
Command = SPECIAL_POWER_FROM_SHORTCUT
SpecialPower = SpecialPowerSpySatellite1
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:NoHotKeySpySatellite
ButtonImage = SSSpySat
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpySatelliteScan2
Command = SPECIAL_POWER
SpecialPower = SpecialPowerSpySatellite2
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:SpySatellite
ButtonImage = SSSpySat
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End

CommandButton Command_SpySatelliteScanFromShortcut2
Command = SPECIAL_POWER_FROM_SHORTCUT
SpecialPower = SpecialPowerSpySatellite2
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:NoHotKeySpySatellite
ButtonImage = SSSpySat
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireSpySatScan
RadiusCursorType = SPYSATELLITE
InvalidCursorName = GenericInvalid
End


Now comes the hard part witch is a simple matter of doing commandsets for different situations :
not upgraded spysatelite + daisycutter not upgraded ( commandcenter and shortcut commandset sets )
spysat level 1 + daisy not upg
sp lvl2 + d not upg
sp + MOAB
sp1 + m
sp2 + m

thats the big part of commandsets

now u have to do an upgrade that eatch time u upgrade the commandsets changes ;like lvl 0 ( 1 = upgradesat1 2 = Command_SpySatelliteScan)
lvl 1 (1 =upgradespysat2 2 = level1 stascan ) ....

and know also add this to the building code for were the sat is accessed
Behavior = OCLSpecialPower ModuleTag_40
SpecialPowerTemplate = SpecialPowerSpySatellite1
OCL = SUPERWEAPON_SpySatellite1
CreateLocation = CREATE_AT_LOCATION
End

Behavior = OCLSpecialPower ModuleTag_41
SpecialPowerTemplate = SpecialPowerSpySatellite2
OCL = SUPERWEAPON_SpySatellite2
CreateLocation = CREATE_AT_LOCATION
End



Behavior = CommandSetUpgrade ModuleTag_36
CommandSet = AirF_AmericaCommandCenterCommandSetToMOAB
TriggeredBy = Upgrade_1
End

Behavior = CommandSetUpgrade ModuleTag_37
CommandSet = AirF_AmericaCommandCenterCommandSetToMOAB
TriggeredBy = Upgrade_2
End


all done and ready to go , may want to change the text and images of the buttons
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Old 10-15-2003, 04:20 PM   #7 (permalink)
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Ahh thx i see my mistake already i thought the spy sat whas hardcoded in zh thx.
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Old 10-15-2003, 04:36 PM   #8 (permalink)
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Lol nice work but this is actually not what i meant.

You know the strategycenter the CIA it reveals the entire map.

I want to have the upgrades to the entire map not the sattelite scan.

So that would mean that the cia intelligence would be

normal = 4 minutes (i changed it to this)
upgrade 1 = 2 minutes (this is to be added)
Upgrade 2 = 0 minutes (always on, always map reveal)

Get it i dont want the satellite thingy i want the CIA thing
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Old 10-17-2003, 01:25 PM   #9 (permalink)
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BUMP anybody got an answer?
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