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Command and Conquer Editing
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Generals & Zero Hour Editing
» Navalyard help!
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-17-2003, 12:13 PM
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THEEVERGOD
Senior Member
Join Date: Dec 2002
Location: U.K.
Posts: 105
Quote:
Originally Posted by
Kaldak
is there anything in chris' code that will make the naval yard
only
buildable in the water?
Well my original question was:
Quote:
Can anybody help! I'm trying to find a Navalyard that works so it can
only
be built in water
So therefore it must be
!
10-17-2003, 12:18 PM
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THEEVERGOD
Senior Member
Join Date: Dec 2002
Location: U.K.
Posts: 105
Quote:
Originally Posted by
damo1
Quote:
Originally Posted by
THEEVERGOD
ChrisV80 did you get my email, if not can you answer this question:
Do you need hover units in order to be able to make the shipyard work so it only builds on water from your ini's.
if you want a hover dozer i have one somewhere for the americans
damo1 yes can you send it to
THEEVERGOD@aol.com
.
Thanks
!
10-17-2003, 06:02 PM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
sry for it but u must try to use the naval script of the AC
10-18-2003, 07:45 AM
#
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THEEVERGOD
Senior Member
Join Date: Dec 2002
Location: U.K.
Posts: 105
ChrisV80, what do you mean by,
Quote:
sry for it but u must try to use the naval script of the AC
10-18-2003, 10:43 AM
#
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damo1
Senior Member
Join Date: Mar 2003
Location: uk
Posts: 556
Quote:
Originally Posted by
THEEVERGOD
ChrisV80, what do you mean by,
Quote:
sry for it but u must try to use the naval script of the AC
it means he is sorry he mis read your post and you need to see what makes the aircraft carriar work on the water as a air field
10-18-2003, 11:32 AM
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Panzerfather
Senior Member
Join Date: Jun 2003
Location: Germany
Posts: 373
It's the KIND OF = AIRCRAFTCARRIER !!!
10-18-2003, 06:51 PM
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Paranoid
Member
Join Date: May 2003
Posts: 33
Ask warlord about it, he made it work, and he'll probably help you out.
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