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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-17-2003, 01:56 PM   #1 (permalink)
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Default Help With A Previous Bug Post Needed!!

A couple of days ago, before the hack (LOL) somebody made apost here about a bug in the Zero Hour INI files related to a situation where one of the planes for the USA did not benifit from improved armor with the Counter Measures upgrade.

Can whoever it was please provide a summary of the issue with the code they posted so I can track it down - Im hoping to provide this direct to the dev team as I'll be speaking to one of them soon

Thanks!
DZ

PS theyre already aware of the -mod problem with ZH and are incorporating a fix into the first patch.
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Old 10-17-2003, 02:20 PM   #2 (permalink)
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http://www.deezire.net/modules.php?n...ewtopic&t=4891
Posts 3, 4, and 5 should cover everything. Another "feature" that I've found, is if you install Zero Hour in subdirectory of your regular Generals directory, Generals will go through and find the ZH ini.big and try to use that. A bit annoying, so I have to unzip my ZHini.big everytime I want to play ZH, since I zip it to use to test in regular Gen.
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Old 10-17-2003, 03:14 PM   #3 (permalink)
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Yeah i found out about that

It happened accidently AND its A FACT i confirmed it tested it and the ini code itself says it.

plz fix it!!! EA!!!!
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Old 10-17-2003, 09:03 PM   #4 (permalink)
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Now that I installed Zero Hour I can't play the standart Generals game.
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Old 10-17-2003, 09:09 PM   #5 (permalink)
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Default Re: Help With A Previous Bug Post Needed!!

Quote:
Originally Posted by DeeZire
PS theyre already aware of the -mod problem with ZH and are incorporating a fix into the first patch.
While you're at it, ask them about the -quickstart too
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Old 10-17-2003, 10:43 PM   #6 (permalink)
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They are also going to add the -quickstart right into the nxt patch i believe.

Atleast thats what it said on the offical boards.
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