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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-17-2003, 09:37 PM
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#1 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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Hey, how do I make a unit have four weapons without an OCL?
-----TOPIC------
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10-17-2003, 10:41 PM
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#2 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Without an OCL, u mean not being able to select the weapons like the ranger does with his machien gun and flashbngs?
Or do u mean fire all the weapons at the same time.
Or u can do what u want only if u have 1 weapon VS vehicles.
1 vsinfantry .
1 vs buildigns.
and 1 vs air.
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10-17-2003, 10:42 PM
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#3 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 337
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4 different = impossible
4 different shooting holes = not impossible
4 different = hardcoded to be maximum 4.
4 different shooting holes = look at the overlord.
I think this answers it  :lol: 
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10-17-2003, 10:53 PM
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#4 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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I think its possible.
use preferred against line and get a different weapon. All 4 of them can fire out of the same hole.
At least thats my guess, but then I just startedmodding. :lol:
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10-18-2003, 11:23 AM
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#5 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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I want a machine gun, gas grenade, he grenade, and a neutron grenade, for my new infantry.
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10-18-2003, 05:03 PM
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#6 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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i dont think it can be done, it's only primary, secondary and tertiary weapons.
That's it, no other unit in the game uses more than that, so im doubting that they felt the need to code in anything higher than that.
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10-18-2003, 06:41 PM
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#7 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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Flyby said something about it a while ago.
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10-18-2003, 07:32 PM
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#8 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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what you could do if you wanted to would be to give the unit a transport ai update, with fireout points, so that things inside could fire out, and create the garrissoned troops with the weapons you want when the object is created.
But thats not a good way of doing it because you wont be able to use any other AI updates, and creating an object on build requires an upgrade to be granted oncreate, which crashes save games if the unit reaches veteran level.
Unless of course you're using ZH, then look at the bikes, they come with things created.
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10-18-2003, 10:42 PM
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#9 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 337
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LOL yeah right your gonne give a infantry a passenger update!?!?!
The idea is kinda weird and he wants to toggle between them, whell then if he must do it this way atleast let the machine gun the unit controls be the passenger so that he can shoot with submachine gun and throw some nice frags, BUT that would look stupid as the little dr00d would walk and not show shooting animation.
I say it cant be done in a normal good looking way
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10-19-2003, 01:05 AM
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#10 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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i dont think it can be done with more than 3 weapons though.
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