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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Behaviour module explanation - download it here!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-18-2003, 06:09 AM   #1 (permalink)
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Default Behaviour module explanation - download it here!

I've finished the module guide. Get it here:

http://www.plasticbestek.nl/~cw_good/moduleguide.zip

Please tell me what you think, and any suggestions (or answers to the ToDo list) are very welcome!
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Old 10-18-2003, 06:15 AM   #2 (permalink)
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Sweet Does it have for both ZH and Gen?
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Old 10-18-2003, 06:19 AM   #3 (permalink)
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Not at the moment, but I will probably get to it later. Right now I'm too busy playing it to consider looking at the INIs
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Old 10-18-2003, 08:51 AM   #4 (permalink)
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Excellent work, there a hell of a lot there and just by quickly looking through it I can see its quality.
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Old 10-29-2003, 12:34 PM   #5 (permalink)
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Ok, a re-bump.

It hasn't even been two weeks now, and version 2.0 of the guide is already out. It corrects some typos and adds some new stuff, but the main part is that it is completely in HTML now, so it will be easier to read.

Download it from the same link (see top post).

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Originally Posted by DeeZire
I could post up the programmers docs that were used in development, but its time consuming as they are all in Excel format and changed many times. At least that way the list would be conclusive and would include things not used in Generals or ZH.
Any chance you could post that? Would help tremendously in explaining what the hardly-used stuff does. And I might have missed some modules (or maybe some aren't in the INI files but still work).
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Old 10-29-2003, 02:10 PM   #6 (permalink)
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Ill have a go if I can find it/when I get time, I know Flyby wanted the lowdown on the TurretSwapUpgrade module amongst others.
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Old 10-29-2003, 02:29 PM   #7 (permalink)
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Very nice work! I just had a quick lok through and it looks like it will be very helpful....
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Old 11-12-2003, 01:55 PM   #8 (permalink)
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DeeZire, any news on that table thingy? I could really use it now, as I want to start including the Zero Hour modules. This creates the problem of specifying which modules are only available in Zero Hour, because some of them may only be USED in ZH, but they might already be implemented in Generals. So if you could post/link to it soon, I would appreciate it.
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Old 11-17-2003, 09:15 PM   #9 (permalink)
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I could use that table thingy as well since i need to know how to use the TurretSwapUpgrade Module. Hopefully it will be released soon
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Old 11-19-2003, 05:31 AM   #10 (permalink)
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this is a great tool to newb modders like my self thanks man
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