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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-02-2003, 08:31 PM   #1 (permalink)
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Default AR3 mod (for real)

For those of you who frequently go to the AR2 forums, be aware I am not a fake Some of you may know me as the guy whos wasting his time with AR3 however if anybody is interested in joining, post a reply.

And BtW since Im not that familiar with generals INI files yet, can anybody please email me them? PM me and Ill give you my email.

Right now, AR3 is in concept stage, so I dont really need modelers and skinners however I will appreciate it if you join as one.

And like I said before, if you are interested, PM me, anybody with good moding exprience can join.
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Old 02-09-2003, 07:35 PM   #2 (permalink)
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hey,
kornlord are godwin, and chrono coming back to make Ar3? and I have pretty good modding expierence with UT2k3, SOF2, RA2/YR, TS, and now CNC Generals... so I might be helpful in some way..
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Old 02-10-2003, 04:23 PM   #3 (permalink)
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well, Godwin wont be coming back for moding for a year (studies) while Chrono is working on another Generals mod. However you are welcome to join, just email me at jjin@att.net
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Old 02-10-2003, 05:26 PM   #4 (permalink)
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Default .:.:.

I've had previous modding experience with RA2/YR,
Unreal Tournament, Half-life and thats about it....

Don't know much about Generals, but i learn fast...

Need some help?
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