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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Has anyone got the nuke silo to work properly?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-19-2003, 02:18 AM   #1 (permalink)
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Default Has anyone got the nuke silo to work properly?

Mine fires the icbm sideways and backwards when coming down???
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Old 10-19-2003, 05:39 AM   #2 (permalink)
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Why oh Why?

As DeeZire Explained it was designed to go that way as it is an ICBM, not a normal missile...
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Old 10-19-2003, 03:08 PM   #3 (permalink)
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I'm having trouble getting this to work also. I copied the Chinese Nuclear silo, then made my own model for it, and coded it in. I used the original ICBM, and, it did go up sideways. :| Then, I used RenX to open the w3d of the CHINESE nuke, and applied the skin of the ICBM, which I had extracted. It still goes up sideways, but now it comes down right. :/ Also, how to I edit the bone where the exhaust comes from?
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Old 10-20-2003, 02:09 AM   #4 (permalink)
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Default One possible solution...

I did get it to work better. All I did was alter the special power associated with the silo to use the chinese missile rather than the american one. The missile will still turn to head for the target before it goes off screen, but it does take off pointing the right way, and it does hit the target the right way as well. The only downside is that you get the notation 'Nuclear Missile' on screen, instead of the original 'ICBM', apart from that everything else is the same (including launch warning voices). Oh, and your missile is greenish with a red star on it as well .
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