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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Assorted USA real life units [Bradley and Abrams so far]

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-27-2003, 08:48 PM   #41 (permalink)
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Making details that aren't cartoony is more a matter of lighting and hilights. Having some good repeatable base patterns to mix up the solid under colors is a good idea aswell.

Here's a quick hatch piece I made to illustrate. It uses nothing but the basic effects available in photoshop 7 along with the shape tool to make circles and lines and the gradient tool to help mimic shading/highlights in certain areas.

Its not the prettiest hatch, but I think it would be alright to use on a tiny little tank like those in generals.


In the very least it might give you some ideas for yours, I don't know.
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Old 10-27-2003, 08:55 PM   #42 (permalink)
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hatch looks nice
i like the blackness on the tank-looks cool. perhaps make the antennae a lil bit shorter otherwise it looks like its gonna be a kick ass model
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Old 10-27-2003, 09:00 PM   #43 (permalink)
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That's a great hatch.

I'll try to keep all that in mind when I make mine. Thanks
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Old 10-28-2003, 06:52 AM   #44 (permalink)
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Proclone, I think you're the best hatchdrawer in the world. You've achieved something in life .
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Old 10-28-2003, 06:27 PM   #45 (permalink)
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The hatches and stuff are simple, but they came out alright. And I hate the color, it needs to be much lighter

[image removed]
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Old 10-28-2003, 06:48 PM   #46 (permalink)
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Quote:
Originally Posted by alasz11
The hatches and stuff are simple, but they came out alright. And I hate the color, it needs to be much lighter


Its really coming along nicely... I agree with you the color needs to be a few shades lighter and once you finish the wheels it will be gorgeous
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Old 10-29-2003, 01:16 AM   #47 (permalink)
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instead of looking emboss up, it's look emboss down to me.(the hatches)
maybe because the shadow was too strong?
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Old 10-29-2003, 07:09 PM   #48 (permalink)
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This is harder than it looks... I lightened the color, but now all the lines are screwed up, because they got lightened with it. I just ran the paint brush over it with an opacity of 30 something, because the color to target tool doesn't affect the skin anymore (it only colors to target so much...)

[image removed]
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Old 10-29-2003, 07:53 PM   #49 (permalink)
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Alright, I redid the skin, because the old one was getting tough to work with. Here's the general color and layout. Once I add texturing and details, it'll look much better. But here's what I'm working with atm.

[image removed]

(And I see the 2 uvunwrap errors, I'll get to them in a bit)
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Old 10-30-2003, 06:05 PM   #50 (permalink)
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This seems pretty close to final to me. It may need another "dirt" layer, but assuming these are fresh from the factory it won't be needed. I'll probably just add heavy dirt and scractches for the damaged version. It could use some small detailing in places, but nothing major.

[image removed]

C+C would be appreciated (as always)
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