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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-22-2003, 06:07 PM   #11 (permalink)
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Quote:
Originally Posted by MechViper
Shows you that I cannot edit this game.

I wonder then what have we been doing so much time...
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Old 10-22-2003, 06:31 PM   #12 (permalink)
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Is there a way that someone could allow players to build the ICBM launcher and the Tomahawk Storm in Skirmish? Im looking into the Mix files as we speak but can't find the Tomahawk Storm string :|
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Old 10-23-2003, 09:51 AM   #13 (permalink)
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Quote:
Originally Posted by Fritz
Quote:
Originally Posted by MechViper
Shows you that I cannot edit this game.

I wonder then what have we been doing so much time...
good question :P

Just a sneak peek info on something that i am working on:

The TOW Storm and American Nuke were superweapons for the Zero Hour Alpha General - Ironside who had US Versions of All Superweapons.

He was the USA Boss General along with General Momah (GLA BOSS) and General Leang (CHINA) but only Leang made it in the final version if Zero Hour.

Thanks to DZ for the info

I suppose that General Momah should Also have his own Versions of the Superweapons.They should be Particle Cannon (???), Black Market Nuke and Scud Storm?
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Old 10-23-2003, 01:58 PM   #14 (permalink)
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I got this tomahawk Storm to work perfectly but there is just one damn graphical thing.

How can i add those nice Construction Graphics.

I thought of using the same animation as the one from the scud storm as they are practically almost the same.

But how do i implement these Construction scafolding animation with ONLY ini's (yes i know its possible) onto the tomahawk storm?
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Old 10-23-2003, 03:59 PM   #15 (permalink)
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Quote:
Originally Posted by The_Blind_One
I got this tomahawk Storm to work perfectly but there is just one damn graphical thing.

How can i add those nice Construction Graphics.

I thought of using the same animation as the one from the scud storm as they are practically almost the same.

But how do i implement these Construction scafolding animation with ONLY ini's (yes i know its possible) onto the tomahawk storm?

can i have the code please
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Old 10-23-2003, 04:15 PM   #16 (permalink)
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you can use the buildup anims from any buildings, just look at the art code. They just won't match the size or shape of the Tomahawk storm.
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Old 10-23-2003, 05:40 PM   #17 (permalink)
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Yes i tried that. But it keeps crashing saying that there is an unknown Draw in object.

Yet all other buildings work

Can someone plz send me a working code of the art ONLY the art files.
Plz i really need this if any of you art dealers can do this because i can't get it to work.
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Old 10-29-2003, 04:11 AM   #18 (permalink)
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Quote:
Originally Posted by The_Blind_One
I got this tomahawk Storm to work perfectly but there is just one damn graphical thing.
Can i have the code please????? :tard:
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Old 10-30-2003, 08:13 AM   #19 (permalink)
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I didnt use any structures for this new super weapon. Actually it has a same concept about tomahawk storm, this superweapon is for our new project for generals called Ground Control.

Click http://www.cnc-source.com/forums/upl...1067184213.jpg to see the image.
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Old 10-31-2003, 02:21 AM   #20 (permalink)
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dumb question guys, but i know pro:gen can not be ran with other mods but in some situations can you use more then one?
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