logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 36 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-23-2003, 06:26 AM   #11 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Well, I had an idea. All the buggy missile upgrade does is double the amount of rockets. So it doubles the damage. So why not just get rid of the buggy missile upgrade alltogether and just double the damage of the rockets with a simple WeaponBonusUpgrade? Then you can use the WeaponSetUpgrade to give it AA capability.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-23-2003, 03:50 PM   #12 (permalink)
ice
Senior Member
 
Join Date: Jan 2003
Location: Sweden
Posts: 232
Send a message via ICQ to ice Send a message via AIM to ice Send a message via MSN to ice
Default

Quote:
Originally Posted by ImmoMan
Quote:
Originally Posted by ice
you can't define more then two weaponsets, the one the unit start with and the one when it gets an upgrade..
Either you said it a bit weird or you didn't look properly. There is NO limit to the amount of WeaponSets you can have, only a limit posed by the amount of weapon conditions a unit may have. Just look at the scrap-upgradable units (like the Quad Cannon for example) and you'll see what I mean. In fact, you could even have 6 weaponsets, where the effect of the scrap upgrades (first 3) is upgraded to produce a completely new weaponset (second 3). The scorpion in Zero Hour has this (is scrap-upgradable, starts with cannon only, upgrades to cannon+rocket).
What I meant was that you can only have one WEAPONSET_PLAYER_UPGRADE.. I know you can have alot of different weaponsets (with crates etc.), but only one through a player upgrade..
ice is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-23-2003, 05:42 PM   #13 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

I think its hardcoded. The generals engine only allowes up to 1 PLAYER_UPGRADE for the weaponset.
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-23-2003, 05:50 PM   #14 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Quote:
Originally Posted by The_Blind_One
I think its hardcoded. The generals engine only allowes up to 1 PLAYER_UPGRADE for the weaponset.
That's right, unfortunately. After all, how would the game be able to destinguish between multiple upgrades if they all had PLAYER_UPGRADE? I wish there was a way to specify the module tag that triggers the upgrade. That way you would get something like UPGRADE_ModuleTag_05 for one upgrade and UPGRADE_ModuleTag_11 for another. Then you could combine the two.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2003, 06:38 PM   #15 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
Default

Thx all for replying and helping me out

Nah, i dnt want to get rid of the morebuggyammo upgrade. I just don't want to change the original game.

Looks liek i have to do it the Helix way. You know like if you want the helix to drop bombs, you have to upgrade each one? Well that's the way i will do it for the AntiAirRockets fo the GLA buggy.

Although the code looks a little hard, I had a quick look at it. It goes under SpecialPower.INI

Thanks everybody again. And download DeeZires cool new Ironside map!
Mishkin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2003, 08:14 PM   #16 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

Hmm i think your gonne get a weird thing if your gonne do it the helix (overlord?) way.

Ohh and yeah that map ironside rocks i finally got my Tomhawk launcher fully working with everything on it even contruction fencing and that stuff its now a compleet new construction OHHH YEAH!!!!

Lol neet
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
SNAFU - Situation Normal, All Fouled Up Waspo Generals & Zero Hour Editing 0 09-17-2004 07:03 AM
Drone Situation FleetCommand Generals & Zero Hour Editing 2 09-12-2004 04:08 AM


All times are GMT -4. The time now is 07:04 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.