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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-23-2003, 08:30 PM
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#1 (permalink)
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Senior Member
Join Date: Oct 2003
Posts: 277
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The Aurora Alpha
what's special about it?... it's said to drop small fuel air bomb but I don't see how it's different than the normal aurora bomb?...
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10-23-2003, 08:42 PM
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#2 (permalink)
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Member
Join Date: Feb 2003
Location: Alaskaska, USA
Posts: 33
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I don't think this really belongs here, but in any case...
There is no difference other than price, cameo, and the bomb's graphic.
In the cameo it has a stripe, in-game it doesn't. Though the model AVAuroraAG does, no idea why they didn't use it.
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10-23-2003, 08:44 PM
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#3 (permalink)
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Senior Member
Join Date: Oct 2003
Posts: 277
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ok, so I have green light to change it any way I like
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10-26-2003, 03:50 PM
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#4 (permalink)
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Junior Member
Join Date: Oct 2003
Posts: 15
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little fuel air bomb HURTS.
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10-26-2003, 04:06 PM
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#5 (permalink)
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Junior Member
Join Date: Oct 2003
Location: Florida
Posts: 16
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i think it has more damage radious.
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10-26-2003, 04:16 PM
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#6 (permalink)
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Super Moderator
Join Date: Dec 2002
Location: Purging your soul in the blue fires of hell.
Posts: 1,650
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Yeah it has a large damage radius, and it's more effective against tanks.....I think.
__________________
Oh god how did this get here? I am not good with computer.
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10-26-2003, 05:45 PM
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#7 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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The Aurora for the superweapon general is 500 cheaper, and has different fx for the weapon. That is the extent of the differences.
Quote:
;------------------------------------------------------------------------------
Weapon AuroraBombWeapon
PrimaryDamage = 400.0
PrimaryDamageRadius = 20.0
AttackRange = 300.0 ; this needs to be pretty high, since the Aurora moves so fast
AcceptableAimDelta = 45 ; we don't really need to be aimed directly at the target.
DamageType = AURORA_BOMB
DeathType = EXPLODED
WeaponSpeed = 99999
ProjectileObject = AuroraBomb
FireFX = FX_AuroraBombLaunch
ProjectileDetonationFX = FX_AuroraBombDetonate
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
ShowsAmmoPips = Yes
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES
End
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Quote:
;------------------------------------------------------------------------------
Weapon SupW_AuroraFuelBombWeapon
PrimaryDamage = 400.0
PrimaryDamageRadius = 20.0
AttackRange = 300.0 ; this needs to be pretty high, since the Aurora moves so fast
AcceptableAimDelta = 45 ; we don't really need to be aimed directly at the target.
DamageType = AURORA_BOMB
DeathType = EXPLODED
WeaponSpeed = 99999
ProjectileObject = SupW_AuroraFuelAirBomb
; FireFX = FX_AuroraBombLaunch
; ProjectileDetonationFX = FX_AuroraBombDetonate
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
ShowsAmmoPips = Yes
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES
End
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10-27-2003, 12:18 AM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Santa Barbara
Posts: 107
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And they call that a new unit. 
No wonder there are 30 new units.
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10-27-2003, 12:34 AM
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#9 (permalink)
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Senior Member
Join Date: Oct 2003
Posts: 277
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eh I just made it hurt more in my mod
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10-27-2003, 07:52 PM
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#10 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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Actually, the AVAuroraAG is the Airforce Generals Aurora and is the one with the stripe, the AVAuroraSW is the super weapon generals and that one is all black..... and kicks some ass IMO. But those models are really what I say them to be.
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