Ah its ok. I fixed the spinning problem by getting rid of the animations altogether, and updating the models. I guess I'll have to live with the problem of auto firing over and over, but if the base is constantly being revealed every 30 seconds thats not bad is it?
But the radius cursor I still have no clue, what did you mean by attack command? Anyway:
CommandButton Command_RadarVanScanner
Command = FIRE_WEAPON
WeaponSlot = PRIMARY
Options = OK_FOR_MULTI_SELECT NEED_TARGET_POS
TextLabel = CONTROLBAR:RadarVanScan
ButtonImage = SSRadarVanScan
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipFireRadarVanScan
RadiusCursorType = RADAR
InvalidCursorName = GenericInvalid
UnitSpecificSound = RadarVanVoiceAttack
End
Neither does
RadiusCursorType = ATTACK_SCATTER_AREA(rocketpods)
And it does have new salvage models, it just starts off with a blank back and then as it gains parts it upgrades the towerbase and tower.