Yeah, all the faction were originally gonna have walls.
USA - Laser Wall
China - Normal Wall
GLA - Burning Barricade
Anyways, here it is just like you asked... For the American Wall that is
Object AmericaWall
ReplaceModule ModuleTag_01
Draw = W3DModelDraw ModuleTag_01_Override
OkToChangeModelColor = Yes
ConditionState = NONE
Model = ABSecWallY
Animation = ABSecWallY.ABSecWallY
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = ABSecWallY_D
Animation = ABSecWallY_D.ABSecWallY_D
AnimationMode = LOOP
ParticleSysBone = SparkS01 SparksSmall
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABSecWallY_E
Animation = ABSecWallY_E.ABSecWallY_E
AnimationMode = LOOP
ParticleSysBone = SparkM01 SparksMedium
ParticleSysBone = SparkM02 SparksMedium
End
Just add some more lines in CommandButton.INI and CommadnSet.Ini (I'm sure you know what to add).
I'm pretty sure that's it.
Later,
