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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-28-2003, 11:25 PM   #1 (permalink)
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Default Making a building into a wall building...

Anyone care to help me out a sec. I want to see about making a building or two into wall-type buildings. Where it would build a number of them in a line.

I just want to know what I'd need to add to already existing building code to get it working.
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Old 10-29-2003, 12:40 AM   #2 (permalink)
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Deezire made some kind of wall buildable in that Generals challenge map he released.. might be worth checking out.
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Old 10-29-2003, 01:15 AM   #3 (permalink)
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Yeah, all the faction were originally gonna have walls.
USA - Laser Wall
China - Normal Wall
GLA - Burning Barricade

Anyways, here it is just like you asked... For the American Wall that is

Object AmericaWall
ReplaceModule ModuleTag_01
Draw = W3DModelDraw ModuleTag_01_Override
OkToChangeModelColor = Yes
ConditionState = NONE
Model = ABSecWallY
Animation = ABSecWallY.ABSecWallY
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = ABSecWallY_D
Animation = ABSecWallY_D.ABSecWallY_D
AnimationMode = LOOP
ParticleSysBone = SparkS01 SparksSmall
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABSecWallY_E
Animation = ABSecWallY_E.ABSecWallY_E
AnimationMode = LOOP
ParticleSysBone = SparkM01 SparksMedium
ParticleSysBone = SparkM02 SparksMedium
End

Just add some more lines in CommandButton.INI and CommadnSet.Ini (I'm sure you know what to add).

I'm pretty sure that's it.

Later,
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Old 10-29-2003, 08:40 AM   #4 (permalink)
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Default

Smurf you know I have my walls, right, I will give you the code.
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