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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-02-2003, 03:05 PM   #1 (permalink)
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Default ZH Lasers to Generals - HOW?

I'm trying to transfer the laser weapons of Lanz_Crusader or Avenger from ZeroHours to Generlas, but Gen crashes. Does anyone manage to do this? Could you post the ini's for it?
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Old 11-02-2003, 10:40 PM   #2 (permalink)
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I don't even think this is possible.

Remember that a lot of cool Generals features are hardcoded.

Tell me, are you trying to transfer the whole unit avenger into Generals... and what INI's have you looked at.
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Old 11-03-2003, 08:17 AM   #3 (permalink)
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first u should look in weapon ini
then look for the object laserprojectile something
then fxlist and particlesystem
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Old 11-03-2003, 01:52 PM   #4 (permalink)
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Yes I did copied the laser weapon files from weapon, particle, FXlist, weaponobject, and lasergenerals, but the game still crashes.
I now it is possible, so if anyone have successfully done it, could you post the ini's.

thanks
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Old 11-03-2003, 02:22 PM   #5 (permalink)
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U need more then just ini files
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Old 11-03-2003, 05:02 PM   #6 (permalink)
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Quote:
Originally Posted by Just_West
U need more then just ini files
If not just the INI's then what else? I check the laser model, its in generals w3d file. So is anyone manage to add the laser weapons from ZH?
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Old 11-03-2003, 05:29 PM   #7 (permalink)
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you need the ZH engine to use the ZH lasers
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Old 11-03-2003, 06:16 PM   #8 (permalink)
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It's not possible. Remember some stuff is hardcoded.
And Plus, the Zero Hour Engine is a bit souped up than the original, so there, ITS NOT POSSIBLE. Unless you can take apart the engine...which I'm sure you can't.
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