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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-02-2003, 06:59 PM   #1 (permalink)
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Default Small weapons.INI problem

Hi everybody,

I have a small problem...

You see, I made a unit that is a missile, and it is only used against aircraft. it kills any aircraft in one shot, and kills itself 2. Just think that new German player controlled missile in BF:1942 Secret Weapons of WW2, or the Sentinel in james Bond: Nightfire.

Well, the problem is that the missile detonates when near enemy aircraft, but doesn't even do anything to the enemy aircraft. I've been sitting here for nearly 2 hours trying to figure this out. Can anybody help me...

Weapons.INI

Weapon AircraftDestroyerWeapon
PrimaryDamage = 999999.0
PrimaryDamageRadius = 1.0
AttackRange = 1.0
DamageType = EXPLOSION
DeathType = SUICIDED
WeaponSpeed = 99999.0
ProjectileObject = NONE
DamageDealtAtSelfPosition = Yes ; this is a suicide bomber... remember?
FireFX = WeaponFX_SuicideDynamitePackDetonation
FireSound = CarBomberDie
ProjectileDetonationFX = WeaponFX_JetMissileDetonation
RadiusDamageAffects = SELF SUICIDE ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 0
ClipSize = 1
ClipReloadTime = 0
AutoReloadsClip = No
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
ShowsAmmoPips = No
End
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Old 11-02-2003, 07:20 PM   #2 (permalink)
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I'm not sure but try increasing the Damage Radius to about 20.0 or so. It may be that the missile is detonating too early.
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Old 11-02-2003, 08:23 PM   #3 (permalink)
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Wow, how could you posibly know that?

Anyways, thx a bunch you solved my problem.

P.S. What is that Spacecraft by your name?
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Old 11-03-2003, 09:10 AM   #4 (permalink)
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Change the range to something smaller too, that way it will detonate closer.
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Old 11-03-2003, 12:13 PM   #5 (permalink)
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Quote:
Originally Posted by Mishkin
P.S. What is that Spacecraft by your name?
It's a Starbridge from Escape Velocity Nova - http://www.ambrosiasw.com/games/evn/
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Old 11-03-2003, 07:29 PM   #6 (permalink)
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ah yeah, I've heard about that game. Recently it's been shipped for PC, it used to be on Mac. PC Gamer gave it a good review.

I have one more thing to ask,

You see, I wan't to give this weapon to the gla. As you already know, they don't have an airport.

Well, is it possible to make an object come out from th arms dealer, and automatically fly in the air?

Is there a commandline in the GlaVehicle.INI I have to add or soemthing.
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Old 11-03-2003, 11:28 PM   #7 (permalink)
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Anybody?

Is it possible to make a unit come out from the war actory and automatically fly in the air?
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Old 11-03-2003, 11:37 PM   #8 (permalink)
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Nevermind, I got it on my own.

If anybody cares to know just add these lines right on top of the locomotor in the Vehicle.INI or whatever.

Behavior = DeliverPayloadAIUpdate ModuleTag_07
End

That will make the unit automatically fly...
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Old 11-04-2003, 11:23 AM   #9 (permalink)
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what how did you do that?

What whas the purpose of the flying vehicle?

Did you want to be able to build a airplane from the warfac?
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Old 11-04-2003, 02:27 PM   #10 (permalink)
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Quote:
Originally Posted by Mishkin
Nevermind, I got it on my own.

If anybody cares to know just add these lines right on top of the locomotor in the Vehicle.INI or whatever.

Behavior = DeliverPayloadAIUpdate ModuleTag_07
End

That will make the unit automatically fly...
:/ How would that work? It should do it anyway if it has an AIR locomotor.
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