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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-17-2003, 05:02 PM   #11 (permalink)
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is this model 4 download or is it in ur mod if so could u tell where to get it
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Old 11-17-2003, 07:28 PM   #12 (permalink)
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Sorry Guys this is going in the Zero:Hour Firestorm Mod and unless Sage wants to give it out, then it is only for the mod. But just wait till Feburary and the mod should contain this.
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Old 11-18-2003, 03:59 AM   #13 (permalink)
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Great i can't wait to see that thing on my screen in action
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Old 11-18-2003, 12:08 PM   #14 (permalink)
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can't you give it some sort of "entrench" option, that for 200 credits, you dig it in, throw sandbags around it etc.?
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Old 11-18-2003, 12:51 PM   #15 (permalink)
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You could, but then would it remain immobile for good? It could be done, and you could even do it without touching the original model (think extra draw modules ). Add a locomotor upgrade that makes it stationary, and a armorset upgrade to give it more defense, and you have it.
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Old 11-18-2003, 03:28 PM   #16 (permalink)
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Just wait, the Siege Mode will also be for the regular Overlord also.
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Old 11-19-2003, 04:01 AM   #17 (permalink)
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that's not bad but the generals who have overlord tanks already have an artillary system so there would be no reason to build those.
i think its bether to only ad this ablility to the emperor tanks.
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Old 11-19-2003, 06:08 AM   #18 (permalink)
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when will you bring up an web site i real wanna know what over cool thingy's you will ad
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Old 11-19-2003, 03:31 PM   #19 (permalink)
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http://www.wolf-town.com is the site. Right now most stuff is in developement and can't be shown.[/url]
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Old 11-19-2003, 11:19 PM   #20 (permalink)
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I really like the idea of entrenching it.
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