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ill give you a hint look at the nukecannon
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that's exactly what oldfaq said. But the nuke cannon ai DeployStyleAI, if i'm not mistaken, doesnt let you have one turret that fires when the cannon isnt moving and another that does.
So if you get this in the game, its weapons will only function when it's deployed.
As for the weaponswitch, i couldnt get that to work properly, it switched weapons and all, but the animations didnt kick in at the right times, it would do an animation every time it fired a secondary weapon.