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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-04-2003, 03:17 PM   #1 (permalink)
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Default Genetic Showoff



BTW,DZ-IF you are reading this,contact me on ICQ,please.
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Old 02-04-2003, 03:26 PM   #2 (permalink)
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something new.
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Old 02-04-2003, 04:17 PM   #3 (permalink)
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You're going to have trouble getting the Genetic Horror to work properly if you intend on putting it into Generals.

It looks like you modified one of the basic infantry so that it looks like the concept art.. the problem with that is that now your character isn't in the "bind pose" that all the skeletons in Generals use.

However, even if you were to put it back into a pose that resembled the bind pose things would probably still be pretty weird looking with a 4 armed freak being animated by animations with only 2 arms...

In other words, to get your Genetic horor to work properly you'll need to set up new bones for it and make a new set of custom animations for it's basic movements and other motions.

That said, showing off Generals infantry is kinda silly when they have no skin :P they're os low poly there's not much to them before they're painted Show another picture once you get it finished =)
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Old 02-04-2003, 05:51 PM   #4 (permalink)
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weird but creative looking things u got
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Old 02-04-2003, 09:06 PM   #5 (permalink)
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Perhaps you could modify the Ox to make this - thats an infantry with 4 'legs'. I'll see if I can dig it out.
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Old 02-04-2003, 09:15 PM   #6 (permalink)
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Legs, arms.. doesn't matter how many another skelton has, if it doesn't match the model it doesn't matter. It can't be shared unless the bones in the skelton match the geometry.

The genetic guy here has two legs, the ox having 4 wouldn't help since the legs can't be substitued for arms.

*mental note to self, stop being lazy and get on to Rigging tutorial so things make sense*
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Old 02-05-2003, 12:49 AM   #7 (permalink)
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The OX is actually connected to a plow.....and the legs don't move. Yes, it's ghay. Now the Horse may work even though it is connected to wagon, at least it has moving legs
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Old 02-05-2003, 02:36 AM   #8 (permalink)
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Hmmm.......
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Old 02-05-2003, 09:03 AM   #9 (permalink)
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Quote:
Originally Posted by mad ivan
something new.
Um.. i.. er.. *cough* Have to remember this is a G rated board. :lol:


Looks like a grapefruit with a stick shoved in it, Just because of the color. It'll look 1000 times better when textured.
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Old 02-06-2003, 07:19 AM   #10 (permalink)
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Quote:
Originally Posted by Proclone
In other words, to get your Genetic horor to work properly you'll need to set up new bones for it and make a new set of custom animations for it's basic movements and other motions.
Are the bones in Gmax recognized by the game?
Or has it its own "bone" concept? (and if so, can it be edited?)
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