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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
11-03-2003, 01:31 PM
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#1 (permalink)
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Member
Join Date: Jun 2003
Location: United States
Posts: 75
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Can someone tell me the name of a good mod?
i need to know the names of some good Zero hour mods.
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11-03-2003, 01:36 PM
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#2 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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Try Pro:Gen. You can find it at www.deezire.net  .
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11-03-2003, 01:38 PM
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#3 (permalink)
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Member
Join Date: Jun 2003
Location: United States
Posts: 75
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ok, what are some OTHER ones. I like this one but i like trying different things. You know, stuff with completely new structures, planes stuff like that.
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11-03-2003, 01:52 PM
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#4 (permalink)
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Member
Join Date: Jul 2003
Location: the Netherlands
Posts: 84
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Zero Hour is just released so i think there wouldn't be big, great mods for zh for now.
But we (The Finest Hour) are makin a WWII Mod for Zero Hour, but that isn't finished yet! More info about our mod on http://thefinesthour.origin-network.net . there would be a new site up in 2 days. You can go to our forum by clicking HERE
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11-03-2003, 02:08 PM
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#5 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 676
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Ah, we're doing shameless advertising for our own mods now are we?
In that case.....
Star Wars Imperial Assault is in production now. This Total conversion will bring the Star Wars universe to Generals: Zero Hour, featuring units such as Clone troopers, AT ATs, X Wing fighters and of course Jedi
Generals: Only War is a mod to convert Generals: Zero Hour over to Warhammer 40000. The first release will feature Imperial Guard, Tau and Space Marines, but eventually we plan to have all races present.
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11-03-2003, 02:22 PM
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#6 (permalink)
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Member
Join Date: Jun 2003
Location: United States
Posts: 75
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thanks. I also just noticed something, it sais pro gen is for generals 1.6. not generals zero hour? does that matter or what?
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11-03-2003, 03:18 PM
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#7 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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Fallout, World Crisis and Blitzkreig
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11-03-2003, 06:32 PM
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#8 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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Quote:
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Originally Posted by NN-Stino
Zero Hour is just released so i think there wouldn't be big, great mods for zh for now.
But we (The Finest Hour) are makin a WWII Mod for Zero Hour, but that isn't finished yet! More info about our mod on http://thefinesthour.origin-network.net . there would be a new site up in 2 days. You can go to our forum by clicking HERE
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Or you could just download Blitz2 in a couple weeks, and not wait months for their mod.
Quote:
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Originally Posted by Oldfaq
Fallout, World Crisis and Blitzkreig
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["urban"thug voice]Derelict 4 life[/"urban"thug voice]
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11-03-2003, 06:40 PM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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[Scientist voice]Well, Derelict Studios is the Skunkworks of the modding industry. Sure, they got the public stuff, like project B and B2, known to the public as Blitzkrieg and Blitzkrieg 2, and Project A2, F and W, Allies Revenge2, Fallout and Worldcrisis, but they don't know about Project T2, Project D or Project R. Hell, we even have a Project S, but thats so secret, I'm the only one that knows, besides the poor staff whom I enslaved
*gets his mouth taped shut by Smurf*
Mwuhuhuhu[/Scientist Voice]
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11-03-2003, 07:07 PM
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#10 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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:moonie:
Hehe
Smurf, whens Blitz likely to hit the public? *drools*
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