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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-03-2003, 03:22 PM   #1 (permalink)
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Default New Skinning Tutorial

I have written a tutorial on how to unwrap a model in Renx, you may find it here: Skinning Tutorial

EDIT: OK, its no longer here as it needs to be hosted by fileplanet due to our site being part of gamespy.... I will repost when its back up.
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Old 11-03-2003, 04:15 PM   #2 (permalink)
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The only thing I wish unwrapping tutorials would mention is rescaling the chuncks that chilliskinner creates so that they aren't so small.

If you leave them as they're originally created you're left with a LOT of asted space on your texture sheet. In generals the sheets get shrunken down a lot so that space could help make the difference between a blurry/fuzzy looking paint job or a crips and good looking one...
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Old 11-03-2003, 04:42 PM   #3 (permalink)
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lol. that looks oddly familiar... :/ good job though.
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Old 11-03-2003, 04:48 PM   #4 (permalink)
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:scared: I did write it all myself. It probably looks similar to other tutorials because they basically all have to say the same thing as thats the way to do it.
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Old 11-03-2003, 04:52 PM   #5 (permalink)
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mine doesn't say the same thing :P :P

But then again, mine doesn't use chilliskinner and it's also not aimed at the same audience.
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Old 11-03-2003, 04:58 PM   #6 (permalink)
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Quote:
Originally Posted by Proclone
The only thing I wish unwrapping tutorials would mention is rescaling the chuncks that chilliskinner creates so that they aren't so small.

If you leave them as they're originally created you're left with a LOT of asted space on your texture sheet. In generals the sheets get shrunken down a lot so that space could help make the difference between a blurry/fuzzy looking paint job or a crips and good looking one...
Is it OK if I put that in? I will credit you if I do
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Old 11-03-2003, 05:01 PM   #7 (permalink)
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I don't really care if you credit me o.O but if you want to add some steps to the tutorial that iluustrates that then go right ahead, it'll make it more complete and the end result will be better. (heck you can SEE the blurryness on the skin in the tutorial :P )
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Old 11-03-2003, 05:25 PM   #8 (permalink)
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Yeah, I was wondering how to get rid of that
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Old 11-03-2003, 05:41 PM   #9 (permalink)
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I don't really understand why there is a need for additional tutorials?
I found the tuts on the chilliskinner page very instructive. They contain enough info to make anything you want.

http://www.chilliweb.co.uk/chilliski...ter_Truck1.htm
http://www.chilliweb.co.uk/chilliski...ter_Truck1.htm

If only ppl would take care and time to have a closer look at them instead of jumping the gun...
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Old 11-03-2003, 08:19 PM   #10 (permalink)
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prolcone, are u back? and hows it going?
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