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Originally Posted by ImmoMan
And for the Component Tower thing, can't you just use the method the Overlord uses?
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Yeah, but would it still allow the turret to pop up?
The Strategy centre animations are fairly specific. Does anyone know if the PREATTACK_A condition state can be used with buildings?
EDIT: Ah, I know how to do it....maybe. The building you build would be just the base and then when you build a turret for it, the turret model would normally just be the sunken top of the turret but the FIRING_A condition state would have the top raised with an animation in PREATTACK_A to show it raising. Which condition state could I use to show it lowering though?