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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-08-2003, 06:07 PM   #1 (permalink)
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Default Moving Treads

He hello all have probaly noticed my amount of questions in skinning

Anyway what skin is used for the treads that MOVE.

You know the treads that move when the tank is moving what skin does it use? (the skin thats on the tank not the one on the ground)

Or does it require more then just applieing a skin?

P.S

I am reskinning the emperor tank

P.S.S

I am trying to fix the emperor damaged model but since i coudn't get the FX right on the damn thing I thought i would fix both models (deleting the fire FX) but the NOT damaged models has BLEEPING (on/of) threads and they dont move (even without applying skin by just deleting FX and saving)
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Old 11-08-2003, 07:58 PM   #2 (permalink)
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Not exactly a helpful comment but, they're called treads...
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Old 11-08-2003, 09:54 PM   #3 (permalink)
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Hmmm yes i found that out to but a little bit futile to change.
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Old 11-08-2003, 11:32 PM   #4 (permalink)
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http://www.derelictstudios.net/blitz...ationGuide.zip

Download and read that, it should help.
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Old 11-09-2003, 05:14 AM   #5 (permalink)
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Look here: http://killasmods.strategy-x.com/tnkskn5.php
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Old 11-09-2003, 08:00 AM   #6 (permalink)
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Yeap.Those are the links

btw, congratulations on your job, Proclone!
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Old 11-09-2003, 09:52 AM   #7 (permalink)
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Wow thx everything works fine now.

One thing though with proclone's tutorial wich whas excellent but when i did your first part the normal UV skinning it showed my model BLUE ingame, so i did it my old usual way (nothing to do with treads) and that worked normal. What whas wrong with your way proclone? why did it show blue ingame?

Anyway it all works well and i must say THX verry much and i think i will donate the REPAIRED emperor tank damaged model with models and skins to the community
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