logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 31 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

View Poll Results: Would you like to see a super China, USA, and GLA side with all units and abilities?
yes 2 66.67%
no 1 33.33%
Voters: 3. You may not vote on this poll

Reply
 
LinkBack Thread Tools
Old 11-09-2003, 12:42 AM   #1 (permalink)
Junior Member
 
Join Date: Aug 2003
Location: Arizona, USA
Posts: 8
Send a message via AIM to vomder
Default modding questions and such about zero hour

Does anyone know if there is a mod that makes the regular China, USA, GLA armies super sides by giving them all the units and abilities of the specialist generals?


I have so far been working on China,
So far i have gotten the following working:
- Mini-Gunner (Kept the Red Guard)
- Assualt Troop Crawler (Replaced the Regular Troop Crawler)
- Super Hacker (Replaced the normal Hacker)
- Super Lotus (Replaced the normal Black Lotus)
- Autoloader* (only for purchase so far, game crashes when i try and give this upgrade to the battlemaster, no idea why)
- Add the BattleMaster Training to the generals points
- Have add the tank and paradrop to the general points, but are unable to use them. They can be purchased but the button doesn't appear on the side. Again no idea why.
vomder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
In need of some modding help, a few questions Xenomorph Generals & Zero Hour Editing 3 01-07-2008 10:48 PM
Zero Hour and Generals difference in modding NeoKn Generals & Zero Hour Editing 5 09-16-2004 10:37 PM
Zero Hour modding - need help please! Python Generals & Zero Hour Editing 1 07-16-2004 08:32 PM
Zero Hour Modding Gavin Generals & Zero Hour Editing 8 03-08-2004 02:18 AM
super weapon zero hour modding MuRdErOuS Generals & Zero Hour Editing 5 12-25-2003 02:21 PM


All times are GMT -4. The time now is 06:33 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.