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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-09-2003, 01:07 AM   #1 (permalink)
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Join Date: Jul 2003
Location: Bloomington, IN, USA
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Default Really Easy ZH INI Mod Idea

Just an idea I had playing Zero Hour a little bit ago... There are 9 generals, each with it's own unique set of strategies and units. What if the nine base generals (the three US generals, three GLA generals, and three Chinese generals) were combined into 3 Supergenerals, with all the stock abilities and all the advatages of the smaller generals? Like, for example, the US Supergeneral airfield would have all of Granger's upgrades, the King Raptor, Stealth Comanche, AND Alexander's Aurora Alpha. In the case of something like the US war factory, you'd have the laser tank instead of the crusader, but still have the paladin.

Also, I still want a mod to build A10s and now the B2... And the aircraft carrier... *drools over idea of King Raptors launching off the deck of the aircraft carrier*

Anyway, the way I see it, it should just be a question of editing the right INI files. I've tried editing the generals INIs before, with no luck. I'm hoping there's someone out there that has the know how to do this, because it would be really cool to play. Let me know what you think.
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