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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-11-2003, 08:15 AM   #1 (permalink)
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Join Date: Aug 2003
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Default Temporary navalyard solution

Deleting every geometry entry in the factionbuilding.ini for the navalyard except the BuildCompletion = PLACED_BY_PLAYER makes the yard buildable on water.


However, there are 2 problems with that.

1. The building doesnt have any geometry (though I believe this can be solved by setting the meshes as Physical Collision in gmax)

2. The building can also be built on land ( Again, I believe this can be solved by giving the ships only a WATER locomotor, I think they will move to the nearest water when they are built )
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