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Originally Posted by Judgment
1. When I have a poly and I mirror it, I have a "spine of vertices" down the middle which take up polies. How do i get rid of those vertices so that there are only the vertices on the side of the poly? Like if I created a square and mirrored it, how could i get rid of the vertices in the middle so that only the corner vertices are there?
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When you're in vertex subobject mode you'll find a tool called "target weld" to the right in the control panel (so long as your on the modify tab)
Target weld lets you click and drag one vertex to another.. the vertex you "drag" gets merged with the one you drag it over.