baka!!
read the rest of the thread first!
as i have said before i guessed it was a integer that (according to deezire) is being set to on/off with a boolean.
Now somewhere in (the .dat or .exe file) there is some compiled code that contains the integer from how many superweapons can be build.
(standard its 0)
now there are 2 possibilties for this:
You can hack the active memory, this works much like a map hacking or trainer programme. You edit the memory as the game is running, so the integer is changed on the fly. This way is alot more usefull as you could still use the exe file online. On the other hand iam not sure if this would work online at all. (if all players use the same memory editing programme.)
The second way, which require alot less programming experience, is "hacking" the file that contains the integer. The best way too do this is hex-editing the .exe or .dat file. what you should do now is changing the hard coded limit. Ie actually changing the integer fro m1 to ie 0.
The bad part about the second one is that youre exe prob wont be allowed on GOL. as the crc (of whatever check they use) wont be the same.
Now i dont have any idea at what memory adress the integer is located, or where its located in the .exe or .dat files so dont bother me with it
if you want to start with researching how its done, just find some tutorials on cracking a cd-check programma, as the basics are the same.
how this explains everything alot more..