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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-13-2003, 05:57 AM   #1 (permalink)
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Default Building it all...

Can anyone take a guess at how i accomplished this...

Adding new factions with all new structures and models without replacing one original model or faction from Zero hour... then the computer builds and uses every new model and structure plus all the original stuff depending on which side you choose in a skirmish game on any map... If theres any interest i'll explain how i accomplished it...
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Old 11-13-2003, 06:44 AM   #2 (permalink)
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Go ahead, it will save time for the noobs
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Old 11-13-2003, 07:00 AM   #3 (permalink)
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Nick do u work on any specific team? hehe...
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Old 11-13-2003, 08:54 AM   #4 (permalink)
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The easy obvious way is to make any new side a sub-side of the Boss (in the same way that the Generals are sub-sides are the 3 parent factions) and then giving it BaseSide = Boss in PlayerTemplate.INI.
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Old 11-14-2003, 04:49 PM   #5 (permalink)
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Quote:
Originally Posted by DeeZire
The easy obvious way is to make any new side a sub-side of the Boss (in the same way that the Generals are sub-sides are the 3 parent factions) and then giving it BaseSide = Boss in PlayerTemplate.INI.


I took a different approach... and since the time i posted this thread i've refined it to the point where i can add a new unit, structure or vehicle bypassing the commandset and command button ini's... without having to add new dozers or any limits to the number of units, vehicles i can add to any faction... and the computer builds and uses everything...
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Old 11-14-2003, 04:55 PM   #6 (permalink)
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ok then how did u do it????
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Old 11-14-2003, 05:24 PM   #7 (permalink)
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I've spent 4 weeks of sleepness nights and 2 bottles of aspirin working on this... just be patient and indulge me with this...
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