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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-16-2003, 11:04 AM   #1 (permalink)
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Default question about special abilities

Recently i have modify the generals in the game to remove some special abilities (e.g. A10 strike) by adding a ';' sign at the start of those corresponding command lines in the science, commandcenter and shortcut part in commandset.ini. I tested it and the human player cannot use the removed ability, but the AI can still use them. Why does it happen and how to fix it?
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Old 11-16-2003, 12:08 PM   #2 (permalink)
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data\ini\default\aidata That will fix your problem.

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