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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-18-2003, 11:22 PM   #11 (permalink)
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I agree with MisterGoid 100%!

Way to go Nick!

P.S. For the love of god, don't abandon whatever it is that you're doing...

Peace Out,
-Mishkin- or -The Russian Dude-
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Old 11-18-2003, 11:53 PM   #12 (permalink)
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*thinks out loud* You know, if you made and animated muzzle flash and attached it to a turret bone at the top of the coil you could make the tesla effect pretty convincing.

The muzzle flash would only reveal the lightning for a split second, just long enough to see a couple frames of animation and have it look like electricity... */thinking out loud*
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Old 11-19-2003, 06:14 AM   #13 (permalink)
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i have nothing to say just keep up the good work
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Old 11-19-2003, 11:12 AM   #14 (permalink)
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I actually think the Mammoth looks cool at this size, but the Temple is too small. BTW, what's that Nod Mammoth-thingy?!

PS. The spray from the Ambulance looks kinda like a Tesla effect...
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Old 11-19-2003, 05:21 PM   #15 (permalink)
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Quote:
Originally Posted by ComradeJ
I actually think the Mammoth looks cool at this size, but the Temple is too small. BTW, what's that Nod Mammoth-thingy?!

PS. The spray from the Ambulance looks kinda like a Tesla effect...

I've made it where if a spy is slipped into a enemy laboratory you receive different build variations on some of your units... in this case my NOD spy captured some plans on the mammoth tank and allowed my NOD engineers to build this version... I'm using the build variations line so that its a surprise as to what your spy might capture...


The more and more i test this tesla ball type weapon during the game the more and more i like it...


[img]http://www.msnusers.com/_Secure/0QwDWAkQU4K7JL9SM!YG*CT3P9e6z1!pgFB3!13CJiNw2QLDPc TqUoze56IrxJ8Q35*gePX5EyYPcDhKBkhsr45XA2NWUJORDj9p 59rg9pyA/Image5.jpg?dc=4675447874475742169[/img]
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Old 11-21-2003, 03:08 AM   #16 (permalink)
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I've just finished adding the last of GDI and SAA units and structures... I've added navy's for the 3 sides i've been working on and yes i have it where the computer uses all the ships in skirmish on any map... I've also got my NOD airstrip working perfectly and it was easier than i expected...

looking at my list all i have left is to add some more .wav files and create a few more wild units i have in my head... rescale most of the models... test and tweak weapon performance...retexture some things... add effects here and there then make some maps...


--------I edited out this older image i deemed no longer needed--------
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Old 11-21-2003, 02:59 PM   #17 (permalink)
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?!?! what are those flying ships? one looks like a hovercraft and the other loops kind of like a orca transport...

where did you get the models from?

by the by, sounds like you are making swift progress. good job with that.
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Old 11-21-2003, 03:05 PM   #18 (permalink)
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Have you lost all your sense of realism, or am I not getting something :/ .
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Old 11-21-2003, 03:47 PM   #19 (permalink)
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Some of these things i do late at night when my family is sleeping and i have some free time... the first one is a prototype carry-all for GDI... but the flying transport ship happened when i mistakenly gave it my A-10 code instead of its hover coding...





[img]http://www.msnusers.com/_Secure/0RgAAAHYVF*5f9ExUvjtB1qvcQWADJ7McnRA1UDD4pDlhPtFlw YOoMvc33bC3UaTipWLsxQNkIq4X!TgE6RiivLV2mEawD2Scl74 cn09CVrk/Carry-All.gif?dc=4675448138813656203[/img]
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Old 11-22-2003, 08:58 PM   #20 (permalink)
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WoW, that is truly amazing, but how did you get all those Renegade units to work in Generals, I tried, and it didn't work. Any way, keep up the good work. Also, i'am looking for people to help make a mod I've been think about making for awhile, if you want to join, drop me an email just explaining what things your good at, such INI coding, etc.... I 've one 3d modeler and looking for 1 or 2 more, like I said just drop me a line at MechViper@cfl.rr.com

At the moment, I really don't want anyone to know about the mod because I will become pressured to get the mod done asap which I don't want to do so I only want those who I hire will know but when I get one of the Generals done for my new side then I'll tell the world about it

MechViper(Mechwarrior General of the MechStar side in my mod)
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