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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-23-2003, 09:22 AM   #21 (permalink)
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Looks promising, Nick !
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Old 11-23-2003, 10:13 AM   #22 (permalink)
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damn that is a dead sexy mod, are you gonna release it publically or is it personal...
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Old 11-23-2003, 02:11 PM   #23 (permalink)
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If he keeps it personal, we're gonna put him on the Axis of Evil list .
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Old 11-23-2003, 10:09 PM   #24 (permalink)
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Quote:
Originally Posted by ComradeJ
If he keeps it personal, we're gonna put him on the Axis of Evil list .

I am a firm believer in sharing in our community... I'll give the mod to anyone who requests it... I'm nearly finished with it but i'm redoing some of the textures i'm not pleased with then with my eyesight i always scale the models much to large... then balancing air land and sea units...

So far i've added renegade NOD and GDI sides and i've created the Soviets and Allies sides all on my own...

you can play this mod on any map and the computer will build every new structure and unit in skirmish... i have navys for the main sides... America...China...GLA...NOD...GDI...Allies...Sovie ts...the NOD air strip works perfectly... i borrowed off the tunnel network to create a chronoshere for Allies and subterranean units for NOD... and I've worked out a iron curtain for the Soviets

I've created so many new things its hard to list them all but be prepared for some spectacular weapons... tesla coils... obelisks of light... prism towers... Advanced guard towers... and many many many more...

Right now i'm working on creating an advancing vein hole monster which can be harvested for NOD chemical missile...
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Old 11-23-2003, 10:34 PM   #25 (permalink)
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VERY nice.... put my name on the request list
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Old 11-23-2003, 11:20 PM   #26 (permalink)
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put me down too.
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Old 11-24-2003, 02:45 AM   #27 (permalink)
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Yeah, im interested in this, put me down also
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Old 11-24-2003, 05:19 PM   #28 (permalink)
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Put me down. Or better yet, submit it to cncden and have them put it in the mods section!

Is this mod ZH compatible?
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Old 11-24-2003, 05:24 PM   #29 (permalink)
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that transport is top notch. does it work like its supposed to in-game?
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Old 11-24-2003, 07:36 PM   #30 (permalink)
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This all looks fantastic Nick. Good job on all that. I'm really looking forward to it. So Yeah, i'd like to be on the list.

Judgment
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