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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-18-2003, 08:03 PM   #1 (permalink)
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Default Advanced Supply Truck

Hi everybody,

As you know, the original supply truck of China was bigger than the current one. I have enabled it in the game. It carries twice as much payload, and has better armor, but instead of $600 it costs $1000.

Nothing special here, just some newbie modding Everything works excellent too, except...

My question is this,(actually comment) the wheels don't spin. I'm pretty sure you have to code this in Gmax, but can someone help me out here...
I can't make models, I can only code , alas, much of being a modder requires modeling, and texturing skills.

Thanks everybody,
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Old 11-19-2003, 03:58 AM   #2 (permalink)
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i tried to make that but instead of rolling wheels i got spinning wheel that looked very funny
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Old 11-19-2003, 04:15 AM   #3 (permalink)
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aint gmax its INI just look at the troopcrawler
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Old 11-19-2003, 05:03 AM   #4 (permalink)
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yes i took parts form the troop crawler code the thing whit the wheel but the caused the wheel to spin around it look very funny but it isn't thing i wanted (your dutch right ?)
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Old 11-19-2003, 10:25 PM   #5 (permalink)
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Yes, I was not completely accurate in my original post.

What I get, is wheels spinning the wrong direction.
Not <- ->, but ^ and down.

Does anybody have the solution to this problem?

P.S. Cool Predator pic, The_Hunter.
I hope the director of Resident Evil doesn't scew up Aliens vs. Predator.
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Old 11-20-2003, 01:12 AM   #6 (permalink)
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this is KIND OF on topic... about the advanced truck... it is a tractor trailer right? So when it goes over hills, do the two parts (the car and the trailer) follow the contour seperately or is the whole thing rigged in a straight line, so parts of it jet off.

i hope that question made sense...
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Old 11-20-2003, 05:43 PM   #7 (permalink)
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You need to import the W3D, and then select each of the wheels, and then, one at a time, go to the third tab, hit affect pivot only, choose center to object, align to world. That will fix the rotation problems. I believe the tractor trailer is rigged correctly, so that it does follow the terrain.
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Old 11-20-2003, 06:55 PM   #8 (permalink)
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I know I'm doing something wrong here, can anybody help me out?

I change everything like mastermind2003 told me, then I export the model to W3D, and place it in the Art/W3D folder. I also change the model in the INIs.

In the game when the truck builds, I can't even see the model or anything. I can select it though.

What should I do?
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Old 11-21-2003, 04:27 AM   #9 (permalink)
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yeah im duth u2 ?
post ure model on sleipnir's forum and ill have a look at it
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Old 11-21-2003, 07:11 AM   #10 (permalink)
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yes im dutch 2 i have been moddding Ra2 and Generals for a long time but i haven't noticed how interresting these formus u can learn a lot herer
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