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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-28-2003, 07:07 PM   #11 (permalink)
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argh, ive already got everything setup. Camera angles, everything thats needed. And I am willing to spend the time to get this to work I just need to know how.

Im trying to top my last maps(featured on cncden.com[zerohourmissions]) and offer something spectacular to the community. Im not some rookie n00b map maker whos building a map thats all one tile and totally flat....


As before, if you can offer some advice its much appreciated :S
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Old 11-28-2003, 08:01 PM   #12 (permalink)
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Don't you need to build a waypoint path that defines the wave pattern? I swear that there's been something about this before, and Deezire or RVMech had the answer. Maybe it was at the Official Gen Boards before they got wiped.

BTW, do you want to work on a map project with me?
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Old 11-29-2003, 04:54 PM   #13 (permalink)
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yeah I sent an email to Deezire but he didnt write back.


Sure Id work on a map project with you, as soon as I get this one done.


EDIT: Yes there is a waypoint for the wavepoint path to follow, its already been built in. Remeber that my original question was concerning the actual water bit of it all.
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