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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-22-2003, 06:04 AM   #1 (permalink)
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Default 4 Turrets?

I've got a battleship with 4 turrets, two of them work of course, the other two turrets are added overlord-like immediately once the ship is constructed.


Now the problem is that if I order the ship to fire at something, the two overlord-style turrets turn into the right direction at once, but then they seem to "remember" that they are not supposed to be working, so they look at the front again, thus firing in the wrong direction.


I've tried everything. The pivot is OK, the firepoint bone is linked to the chassis.


To clarify:

The ship has 2 initial turrets. Then there is an initial upgrade that adds a portable_structure to the firepoint bone. The portable_structure has an alt turret. The added turrets dont turn correctly...


The battleship itself uses a TransportAIUpdate, instead of an AIUpdateInterface, I've tried both and none work.


How do you guys get those tanks working with 4 turrets?
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Old 11-22-2003, 05:56 PM   #2 (permalink)
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Show me a pic of the problem.
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Old 11-23-2003, 07:30 AM   #3 (permalink)
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Uhm.... how do I post images here?
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