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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-24-2003, 08:02 PM   #1 (permalink)
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Default Modular Weapons for Vehicles

For the Zero Hour:Firestorm Mod, one team member had the idea of letting a new side have Modular Weapons(think Flash Bang for Ranger but for vehicles) that can be mounted on different Chassis.

The problem is that we need the vehicle to come to a complete stop and taks some time to change its weapon. We just can't get the vehicle to stop.
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Old 11-24-2003, 08:55 PM   #2 (permalink)
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try hitting the stop button.
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Old 11-24-2003, 09:24 PM   #3 (permalink)
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No, while changing the weapon on the vehicle, the vehicle needs to automatically stop and wait for the weapon to be mounted(Like Strategy plans for the Strategy Center). Thats the problem.
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Old 11-25-2003, 02:54 PM   #4 (permalink)
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I dont understand what the heck your talking about, but why not just do the overlord thing on the blank chasis that is built?
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Old 11-25-2003, 03:15 PM   #5 (permalink)
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I'm not sure what you mean but do you need soemthing like this?

Quote:
BattlePlanChangeParalyzeTime = 5000 ;Subjected to paralyzation whenever a battle plan is changed.
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Old 11-25-2003, 03:19 PM   #6 (permalink)
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You can't just rip out a tag from one module and put it in another...
On rare occasions it works, but i'm sure in most cases it will cause an error...
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