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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-25-2003, 10:19 PM   #1 (permalink)
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Default Lights in Gmax

Hi,

I know how to make the model in gmax have a skin.

My question is this, how do I make let's say, the China Supply Truck have the lights (front headlights) in the night? If I reworked the whole model.

Is it a seperate skin or something...
Right now, in the night instead of the light coming from the headlights, I get these white things. It's quite obvious why, but can someone help me here.

Thanks,
-Mishkin--The Russian Dude-
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Old 11-25-2003, 11:15 PM   #2 (permalink)
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just look at the models from the game. i think all you need are two sided polys with the light texture (set up the same way you set up the muzzleflashs) and then a bone with a specific name.

thats just a guess, though. ive never actually tried it.
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Old 11-26-2003, 03:27 AM   #3 (permalink)
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u should ask sleipnir he made those supply trucks and they have lights
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Old 11-26-2003, 09:58 AM   #4 (permalink)
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Hi!

Take your model and import the chinese supply truck w3d file to your own model. Delete everything except the two huge "lights" in front of the chinese truck. You'll know what I mean when you see it.

Then align them properly to your model (of course) and apply the texture "lightbeam.tga" to each of the two lights beams via gmax material editor.

I guess you know that you have to open the original .dds files from Generals and save them as 24 bit TGA files, otherwise gmax can not read the file. It only "understands" TGA files.

Now everything is ready besides a little setting. In the material editor select "Pass 1" -> "Shader" and at "Blend Mode" set to "Alpha Blend" for each of the headlights.

Export you model using FILE -> EXPORT

One last hint, if the lights seems to be too dark reopen the file and select each beam, open the material editor and select "Pass 1" -> Vertex Material" look for a field called Emissive. It's set to black in default, click it and change to white.

The lights beams should be handled seperately.

I hope you could help you a little bit.

- HEXman
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Old 11-26-2003, 11:18 PM   #5 (permalink)
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Thanks a lot!

You have explained everything to me.
And step-by-step too.

I don't know almost anything in Gmax, but now atleast I know something thanks to you.

I am very grateful to you, if you need any help with the INI files or something else, PM me.

-Mishkin--The Russian Dude-
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Old 11-26-2003, 11:25 PM   #6 (permalink)
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I told you a public post would work better
Nice to know that people are helpful with these things.
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Old 11-26-2003, 11:32 PM   #7 (permalink)
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totally

Thanks to you 2
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