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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-29-2003, 12:10 PM   #11 (permalink)
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Like I said, extend the bunker forward to create the turret, and then make the viewing slit on the front only go a small amount. Otherwise it's a massive easy target to hit and disable the tank. I think the treads could use a bit of work, but I'm not sure how.
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Old 11-29-2003, 05:27 PM   #12 (permalink)
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the model just gets better and metter
keep up the good work
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Old 12-01-2003, 02:07 PM   #13 (permalink)
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Yes it does get better but it still doesnt feel overlord like
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Old 12-06-2003, 11:51 PM   #14 (permalink)
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Why not just make the turret bigger?

Can it have a propaganda tower?
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