 |
Forum Info
|
 |
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205
Administrators:
DeeZire, Redemption
There are currently 107 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
11-28-2003, 05:53 AM
|
#1 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Germany
Posts: 303
|
The "Generals-look"
Hi there!
I have a question concerning textures or skinning. I am willing to do this on my own so don't worry, I don't wan't to start a "please skin this" thread. I just have one question:
How to I get the generals-look into new textures? Which tools / tutorials / whatever did you (the skinning pros out there) used? Whenever I try to do something comparable to "skinning" the model with its skin looks... unfinished and / or not "real" or just ugly in the worst case.
Thanks for any reply on this one,
- HEXman
|
|
|
11-28-2003, 01:04 PM
|
#2 (permalink)
|
|
Junior Member
Join Date: Feb 2003
Location: USA
Posts: 19
|
Well, what I did was, I opened up the skin file of the American construction dozer in Photoshop and I tried to replicate certain parts of it. If I couldn't tell the difference between my skin and EAP's skin, then, I guess I had it down pretty good.
But the way I made the skin: First, I chose a color that was somewhat inbetween the lightest and darkest colors on the skin. After that, I just used the dodge and burn tools with rough-like brushes and different pressures. Hope this helps.
|
|
|
11-28-2003, 01:24 PM
|
#3 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Germany
Posts: 303
|
Well thanks for that!
Do you also use some filters, layer effects or any kind of shadows in your skins to recreate some of the EAP's skins?
|
|
|
11-28-2003, 01:33 PM
|
#4 (permalink)
|
|
Senior Member
Join Date: Sep 2001
Posts: 1,094
|
Also, pretending that the skin is for a snes game helps give it the "generals look".
|
|
|
11-28-2003, 02:07 PM
|
#5 (permalink)
|
|
Senior Member
Join Date: May 2003
Location: South East USA
Posts: 1,247
|
Quote:
|
Originally Posted by smurfbizkit
Also, pretending that the skin is for a snes game helps give it the "generals look".
|
Just cause you have the world greatest skinner on your mod doesn't mean EA does.  :lol: lol
|
|
|
11-28-2003, 02:10 PM
|
#6 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Germany
Posts: 303
|
Ah yes, that might help :-)
|
|
|
11-28-2003, 03:10 PM
|
#7 (permalink)
|
|
Junior Member
Join Date: Feb 2003
Location: USA
Posts: 19
|
Quote:
|
Originally Posted by 2312222
Do you also use some filters, layer effects or any kind of shadows in your skins to recreate some of the EAP's skins?
|
I once in awhile use the different Brush Strokes filters and lighting effects, but, I mainly stick to dodge and burn.
|
|
|
11-28-2003, 08:25 PM
|
#8 (permalink)
|
|
Senior Member
Join Date: Feb 2003
Posts: 426
|
Quote:
|
Originally Posted by Opals25
Quote:
|
Originally Posted by smurfbizkit
Also, pretending that the skin is for a snes game helps give it the "generals look".
|
Just cause you have the world greatest skinner on your mod doesn't mean EA does.  :lol: lol
|
i downloaded blitzkrieg2 and got dissapointed because of high expections such as that. :/
Its still very good
|
|
|
11-28-2003, 08:37 PM
|
#9 (permalink)
|
|
Senior Member
Join Date: Sep 2001
Posts: 1,094
|
huh? I didn't mean to imply that I am better than the guys who skinned generals...those guys skinned the units for the game perfectly for how they did things
by snes game, i mean use very simple colors...big bold lines...etc not too much shading and such....
|
|
|
12-03-2003, 10:16 PM
|
#10 (permalink)
|
|
Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
|
I think they did that for a reason. First in gives the game a slightly cartoony feel which oddly enoguh can help get them a lower rating. Also because of size of the units. In Blitz if you zoom up the skins look awesome, but if you zoom out to much and your settings arent all maxed the skin start to look really bad because of those fine details merge together. Big bold lines help to distiguish and exagerate shapes which is desirable sometimes. Please note that I'm in no way "dissing" Blitz2 :P
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:19 PM.
|