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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-28-2003, 05:53 AM   #1 (permalink)
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Default The "Generals-look"

Hi there!

I have a question concerning textures or skinning. I am willing to do this on my own so don't worry, I don't wan't to start a "please skin this" thread. I just have one question:

How to I get the generals-look into new textures? Which tools / tutorials / whatever did you (the skinning pros out there) used? Whenever I try to do something comparable to "skinning" the model with its skin looks... unfinished and / or not "real" or just ugly in the worst case.

Thanks for any reply on this one,

- HEXman
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Old 11-28-2003, 01:04 PM   #2 (permalink)
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Well, what I did was, I opened up the skin file of the American construction dozer in Photoshop and I tried to replicate certain parts of it. If I couldn't tell the difference between my skin and EAP's skin, then, I guess I had it down pretty good.

But the way I made the skin: First, I chose a color that was somewhat inbetween the lightest and darkest colors on the skin. After that, I just used the dodge and burn tools with rough-like brushes and different pressures. Hope this helps.
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Old 11-28-2003, 01:24 PM   #3 (permalink)
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Well thanks for that!

Do you also use some filters, layer effects or any kind of shadows in your skins to recreate some of the EAP's skins?
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Old 11-28-2003, 01:33 PM   #4 (permalink)
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Also, pretending that the skin is for a snes game helps give it the "generals look".
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Old 11-28-2003, 02:07 PM   #5 (permalink)
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Quote:
Originally Posted by smurfbizkit
Also, pretending that the skin is for a snes game helps give it the "generals look".
Just cause you have the world greatest skinner on your mod doesn't mean EA does. :lol: lol
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Old 11-28-2003, 02:10 PM   #6 (permalink)
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Ah yes, that might help :-)
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Old 11-28-2003, 03:10 PM   #7 (permalink)
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Quote:
Originally Posted by 2312222
Do you also use some filters, layer effects or any kind of shadows in your skins to recreate some of the EAP's skins?
I once in awhile use the different Brush Strokes filters and lighting effects, but, I mainly stick to dodge and burn.
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Old 11-28-2003, 08:25 PM   #8 (permalink)
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Quote:
Originally Posted by Opals25
Quote:
Originally Posted by smurfbizkit
Also, pretending that the skin is for a snes game helps give it the "generals look".
Just cause you have the world greatest skinner on your mod doesn't mean EA does. :lol: lol
i downloaded blitzkrieg2 and got dissapointed because of high expections such as that. :/
Its still very good
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Old 11-28-2003, 08:37 PM   #9 (permalink)
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huh? I didn't mean to imply that I am better than the guys who skinned generals...those guys skinned the units for the game perfectly for how they did things

by snes game, i mean use very simple colors...big bold lines...etc not too much shading and such....
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Old 12-03-2003, 10:16 PM   #10 (permalink)
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I think they did that for a reason. First in gives the game a slightly cartoony feel which oddly enoguh can help get them a lower rating. Also because of size of the units. In Blitz if you zoom up the skins look awesome, but if you zoom out to much and your settings arent all maxed the skin start to look really bad because of those fine details merge together. Big bold lines help to distiguish and exagerate shapes which is desirable sometimes. Please note that I'm in no way "dissing" Blitz2 :P
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