Does anyone know of a way to make it so that a unit will detect stealthed units, but with an upgrade? The StealthDetectorUpdate module rejects the StartsActive and TriggeredBy fields....
I'm thinking a portable structure, but I don't want the cosmetics changed. Anyone have any ideas?
Why not use the portable structure? I mean, you can just make an object that detects stealth, but is invisible. Then put it in an OverlordContain module (with the TransportAIUpdate) and that's it. It did it before so I know it works.