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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
11-30-2003, 08:37 AM
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#1 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Aircraftcarrier Problem
My aircraftcarrier won't spawn the planes on the bones. It spawns them on the water instead.
I have, of course, got the parking place & production update tags but that still doesnt work.
Its KindOf is : PRELOAD VEHICLE SELECTABLE AIRFIELD SCORE CAPTURABLE FS_FACTORY MP_COUNT_FOR_VICTORY
I tried to make it STRUCTURE instead of VEHICLE, didnt work, then I tried VEHICLE STRUCTURE and it still didnt work.
Does anyone know how to do this properly?
I can't look at any "official" code examples since I do not have zero hour...
Any help would be great
Mithril
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11-30-2003, 12:19 PM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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i don't think you can make something like that in generals.
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11-30-2003, 12:39 PM
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#3 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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That'd be sad since all the models are done........ I HAVE seen a post with this here, Henford said he has done it, but I won't ask him since he either never receives my messages or just doesn't answer.
Well, thanks anyway...
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11-30-2003, 01:13 PM
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#4 (permalink)
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Senior Member
Join Date: May 2003
Location: South East USA
Posts: 1,247
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I've heard its possible in the past, but never done, or seen it done.
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11-30-2003, 01:23 PM
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#5 (permalink)
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Senior Member
Join Date: Oct 2003
Location: hidin under bed where voices cant find me
Posts: 184
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ive heard that its been done by one or two people but anybody else who has tried it has the exact same problem you do, i cant remeber the people who got it to work though
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11-30-2003, 02:14 PM
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#6 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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It's quite possible but the planes would have to be drones that auto build when a drone dies.
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11-30-2003, 03:16 PM
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#7 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Which isn't a bad idea, vanguard!
I mean at least that makes it possible.
I'm going to try and see if it works ( I do hope we are talking about normal drone logic, the one used in the american spy and battle drones )
Thanks for all the answers
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11-30-2003, 04:34 PM
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#8 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Hmm... Nope. It doesn't work as I had expected.
The plane doesnt land.
Is there absolutely no way of getting an aircraftcarrier to work in generals without ZH???
Any help would be s i g n i f i c a n t l y appreciated...
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11-30-2003, 04:39 PM
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#9 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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You would have to make it immobile, or in other words a structure, without the vehicle. Then you would have to Make a special plane for it.
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11-30-2003, 04:49 PM
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#10 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Hmm.. so I should add a new object to the aircraftcarrier via an upgrade (grantupgrade, that is) and that object is kindof : AIRFIELD IMMOBILE STRUCTURE etc., and the plane lands on that specific object?
Great idea, vanguard!
I'll try that tomorrow
Thanks for your help,
Mithril
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