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Command and Conquer Editing
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Generals & Zero Hour Editing
» How do I do an animation that is triggered by an upgrade?
Generals & Zero Hour Editing
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11-30-2003, 11:38 PM
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Vanguard
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Join Date: Jun 2003
Location: Texas
Posts: 709
How do I do an animation that is triggered by an upgrade?
Hey how would I make an upgrade that kills itself triger a deploy animation and then fire the ocl and then revert back to to the normal state?
In lamence terms how do I make it so the upgrade triggers the animation for laying the demo trap?
12-01-2003, 10:56 AM
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Mithril
Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
Hmm..
The chinese commandcenter has an extending radar animation that is triggered by an upgrade, you might want to look into that...
Reverting back to the normal state can be achieved by making the last frame of the animation equal to the first frame.
Hope that helps.
12-01-2003, 05:59 PM
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Vanguard
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Join Date: Jun 2003
Location: Texas
Posts: 709
Thanks I'll try that.
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